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Football is a family of team sports that involve, to varying degrees, kicking a ball to score a goal. Unqualified, the word football is understood to refer to whichever form of football is the most popular in the regional context in which the word appears. Sports commonly called 'football' in certain places include: association football (known as soccer in some countries); gridiron football (specifically American football or Canadian football); Australian rules football; rugby football (either rugby league or rugby union); and Gaelic football.[1][2] These different variations of football are known as football codes.

Various forms of football can be identified in history, often as popular peasant games. Contemporary codes of football can be traced back to the codification of these games at English public schools during the nineteenth century.[3][4] The expanse of the British Empire allowed these rules of football to spread to areas of British influence outside of the directly controlled Empire,[5] though by the end of the nineteenth century, distinct regional codes were already developing: Gaelic football, for example, deliberately incorporated the rules of local traditional football games in order to maintain their heritage.[6] In 1888, The Football League was founded in England, becoming the first of many professional football competitions. During the twentieth century, several of the various kinds of football grew to become some of the most popular team sports in the world.[7]
Contents
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    1 Common elements
    2 Etymology
    3 Early history
        3.1 Ancient games
        3.2 Medieval and early modern Europe
        3.3 Calcio Fiorentino
        3.4 Official disapproval and attempts to ban football
    4 Establishment of modern codes
        4.1 English public schools
        4.2 Firsts
        4.3 Cambridge rules
        4.4 Sheffield rules
        4.5 Australian rules
        4.6 Football Association
        4.7 Rugby football
        4.8 North American football codes
        4.9 Gaelic football
        4.10 Schism in Rugby football
        4.11 Globalisation of association football
        4.12 Further divergence of the two rugby codes
    5 Use of the word "football"
    6 Popularity
    7 Football codes board
        7.1 Football codes development tree
    8 Present day codes and families
        8.1 Association football and descendants
        8.2 Rugby school football and descendants
        8.3 Irish and Australian varieties
        8.4 Surviving medieval ball games
        8.5 Surviving UK school games
        8.6 Recent inventions and hybrid games
        8.7 Tabletop games, video games and other recreations
    9 See also
    10 Notes
    11 References

Common elements

The various codes of football share certain common elements. Players in American football, Canadian football, rugby union and rugby league take up positions in a limited area of the field at the start of the game.[8] They tend to use throwing and running as the main ways of moving the ball, and only kick on certain limited occasions. Body tackling is a major skill, and games typically involve short passages of play of 5–90 seconds.[8] Association football, Australian rules football and Gaelic football tend to use kicking to move the ball around the pitch, with handling more limited. Body tackles are less central to the game, and players are freer to move around the field (offside laws are typically less strict).[8]

Common rules among the sports include:[9]

    Two teams of usually between 11 and 18 players; some variations that have fewer players (five or more per team) are also popular.
    A clearly defined area in which to play the game.
    Scoring goals or points, by moving the ball to an opposing team's end of the field and either into a goal area, or over a line.
    Goals or points resulting from players putting the ball between two goalposts.
    The goal or line being defended by the opposing team.
    Players being required to move the ball—depending on the code—by kicking, carrying, or hand-passing the ball.
    Players using only their body to move the ball.

In all codes, common skills include passing, tackling, evasion of tackles, catching and kicking.[8] In most codes, there are rules restricting the movement of players offside, and players scoring a goal must put the ball either under or over a crossbar between the goalposts.
Etymology
Main article: Football (word)

There are conflicting explanations of the origin of the word "football". It is widely assumed that the word "football" (or the phrase "foot ball") refers to the action of the foot kicking a ball.[10] There is an alternative explanation, which is that football originally referred to a variety of games in medieval Europe, which were played on foot. There is no conclusive evidence for either explanation.
Early history
Ancient games

The Ancient Greeks and Romans are known to have played many ball games, some of which involved the use of the feet. The Roman game harpastum is believed to have been adapted from a Greek team game known as "ἐπίσκυρος" (Episkyros)[11][12] or "φαινίνδα" (phaininda),[13] which is mentioned by a Greek playwright, Antiphanes (388–311 BC) and later referred to by the Christian theologian Clement of Alexandria (c. 150 – c. 215 AD). These games appear to have resembled rugby football.[14][15][16][17][18] The Roman politician Cicero (106–43 BC) describes the case of a man who was killed whilst having a shave when a ball was kicked into a barber's shop. Roman ball games already knew the air-filled ball, the follis.[19][20] Episkyros is recognised as an early form of football by FIFA.[21]

A Chinese game called Tsu' Chu, Cuju or Zuqiu has been recognised by FIFA as the first version of the game with regular rules.[22] It existed during the Han Dynasty, the second and third centuries BC. The Japanese version of cuju is kemari (蹴鞠), and was developed during the Asuka period.[23] This is known to have been played within the Japanese imperial court in Kyoto from about 600 AD. In kemari several people stand in a circle and kick a ball to each other, trying not to let the ball drop to the ground (much like keepie uppie). The game appears to have died out sometime before the mid-19th century. It was revived in 1903 and is now played at a number of festivals.[citation needed]

There are a number of references to traditional, ancient, or prehistoric ball games, played by indigenous peoples in many different parts of the world. For example, in 1586, men from a ship commanded by an English explorer named John Davis, went ashore to play a form of football with Inuit (Eskimo) people in Greenland.[24] There are later accounts of an Inuit game played on ice, called Aqsaqtuk. Each match began with two teams facing each other in parallel lines, before attempting to kick the ball through each other team's line and then at a goal. In 1610, William Strachey, a colonist at Jamestown, Virginia recorded a game played by Native Americans, called Pahsaheman.[citation needed] On the Australian continent several tribes of indigenous people played kicking and catching games with stuffed balls which have been generalised by historians as Marn Grook (Djab Wurrung for "game ball"). The earliest historical account is an anecdote from the 1878 book by Robert Brough-Smyth, The Aborigines of Victoria, in which a man called Richard Thomas is quoted as saying, in about 1841 in Victoria, Australia, that he had witnessed Aboriginal people playing the game: "Mr Thomas describes how the foremost player will drop kick a ball made from the skin of a possum and how other players leap into the air in order to catch it." Some historians have theorised that Marn Grook was one of the origins of Australian rules football.

The Māori in New Zealand played a game called Ki-o-rahi consisting of teams of seven players play on a circular field divided into zones, and score points by touching the 'pou' (boundary markers) and hitting a central 'tupu' or target.[citation needed]

Games played in Mesoamerica with rubber balls by indigenous peoples are also well-documented as existing since before this time, but these had more similarities to basketball or volleyball, and since their influence on modern football games is minimal, most do not class them as football.[citation needed]Northeastern American Indians, especially the Iroquois Confederation, played a game which made use of net racquets to throw and catch a small ball; however, although it is a ball-goal foot game, lacrosse (as its modern descendant is called) is likewise not usually classed as a form of "football."[citation needed]

These games and others may well go far back into antiquity. However, the main sources of modern football codes appear to lie in western Europe, especially England.

    Ancient Greek football player balancing the ball. Depiction on an Attic Lekythos.

    A Song Dynasty painting by Su Hanchen, depicting Chinese children playing cuju.

    Paint of a Mesoamerican ballgame player of the Tepantitla murals in Teotihuacan.

    A revived version of kemari being played at the Tanzan Shrine, Japan.

    An illustration from the 1850s of Australian Aboriginal hunter gatherers. File:Children in the background are playing a football game, possibly Woggabaliri.[25]

    A group of aborigines playing football in Guiana.

Medieval and early modern Europe
Further information: Medieval football

The Middle Ages saw a huge rise in popularity of annual Shrovetide football matches throughout Europe, particularly in England. An early reference to a ball game played in Britain comes from the 9th century Historia Brittonum, which describes "a party of boys ... playing at ball".[26] References to a ball game played in northern France known as La Soule or Choule, in which the ball was propelled by hands, feet, and sticks,[27] date from the 12th century.[28]
An illustration of so-called "mob football"

The early forms of football played in England, sometimes referred to as "mob football", would be played between neighbouring towns and villages, involving an unlimited number of players on opposing teams who would clash en masse,[29] struggling to move an item, such as inflated animal's bladder[30] to particular geographical points, such as their opponents' church, with play taking place in the open space between neighbouring parishes.[31] The game was played primarily during significant religious festivals, such as Shrovetide, Christmas, or Easter,[30] and Shrovetide games have survived into the modern era in a number of English towns (see below).

The first detailed description of what was almost certainly football in England was given by William FitzStephen in about 1174–1183. He described the activities of London youths during the annual festival of Shrove Tuesday:

    After lunch all the youth of the city go out into the fields to take part in a ball game. The students of each school have their own ball; the workers from each city craft are also carrying their balls. Older citizens, fathers, and wealthy citizens come on horseback to watch their juniors competing, and to relive their own youth vicariously: you can see their inner passions aroused as they watch the action and get caught up in the fun being had by the carefree adolescents.[32]

Most of the very early references to the game speak simply of "ball play" or "playing at ball". This reinforces the idea that the games played at the time did not necessarily involve a ball being kicked.

An early reference to a ball game that was probably football comes from 1280 at Ulgham, Northumberland, England: "Henry... while playing at ball.. ran against David".[33] Football was played in Ireland in 1308, with a documented reference to John McCrocan, a spectator at a "football game" at Newcastle, County Down being charged with accidentally stabbing a player named William Bernard.[34] Another reference to a football game comes in 1321 at Shouldham, Norfolk, England: "[d]uring the game at ball as he kicked the ball, a lay friend of his... ran against him and wounded himself".[33]

In 1314, Nicholas de Farndone, Lord Mayor of the City of London issued a decree banning football in the French used by the English upper classes at the time. A translation reads: "[f]orasmuch as there is great noise in the city caused by hustling over large foot balls [rageries de grosses pelotes de pee][35] in the fields of the public from which many evils might arise which God forbid: we command and forbid on behalf of the king, on pain of imprisonment, such game to be used in the city in the future." This is the earliest reference to football.

In 1363, King Edward III of England issued a proclamation banning "...handball, football, or hockey; coursing and cock-fighting, or other such idle games",[36] showing that "football" – whatever its exact form in this case – was being differentiated from games involving other parts of the body, such as handball.

A game known as "football" was played in Scotland as early as the 15th century: it was prohibited by the Football Act 1424 and although the law fell into disuse it was not repealed until 1906. There is evidence for schoolboys playing a "football" ball game in Aberdeen in 1633 (some references cite 1636) which is notable as an early allusion to what some have considered to be passing the ball. The word "pass" in the most recent translation is derived from "huc percute" (strike it here) and later "repercute pilam" (strike the ball again) in the original Latin. It is not certain that the ball was being struck between members of the same team. The original word translated as "goal" is "metum", literally meaning the "pillar at each end of the circus course" in a Roman chariot race. There is a reference to "get hold of the ball before [another player] does" (Praeripe illi pilam si possis agere) suggesting that handling of the ball was allowed. One sentence states in the original 1930 translation "Throw yourself against him" (Age, objice te illi).
France circa 1750

King Henry IV of England also presented one of the earliest documented uses of the English word "football", in 1409, when he issued a proclamation forbidding the levying of money for "foteball".[33][37]

There is also an account in Latin from the end of the 15th century of football being played at Cawston, Nottinghamshire. This is the first description of a "kicking game" and the first description of dribbling: "[t]he game at which they had met for common recreation is called by some the foot-ball game. It is one in which young men, in country sport, propel a huge ball not by throwing it into the air but by striking it and rolling it along the ground, and that not with their hands but with their feet... kicking in opposite directions" The chronicler gives the earliest reference to a football pitch, stating that: "[t]he boundaries have been marked and the game had started.[33]

Other firsts in the mediæval and early modern eras:

    "a football", in the sense of a ball rather than a game, was first mentioned in 1486.[37] This reference is in Dame Juliana Berners' Book of St Albans. It states: "a certain rounde instrument to play with ...it is an instrument for the foote and then it is calde in Latyn 'pila pedalis', a fotebal."[33]
    a pair of football boots was ordered by King Henry VIII of England in 1526.[38]
    women playing a form of football was first described in 1580 by Sir Philip Sidney in one of his poems: "[a] tyme there is for all, my mother often sayes, When she, with skirts tuckt very hy, with girles at football playes."[39]
    the first references to goals are in the late 16th and early 17th centuries. In 1584 and 1602 respectively, John Norden and Richard Carew referred to "goals" in Cornish hurling. Carew described how goals were made: "they pitch two bushes in the ground, some eight or ten foote asunder; and directly against them, ten or twelue [twelve] score off, other twayne in like distance, which they terme their Goales".[40] He is also the first to describe goalkeepers and passing of the ball between players.
    the first direct reference to scoring a goal is in John Day's play The Blind Beggar of Bethnal Green (performed circa 1600; published 1659): "I'll play a gole at camp-ball" (an extremely violent variety of football, which was popular in East Anglia). Similarly in a poem in 1613, Michael Drayton refers to "when the Ball to throw, And drive it to the Gole, in squadrons forth they goe".

Calcio Fiorentino
An illustration of the Calcio Fiorentino field and starting positions, from a 1688 book by Pietro di Lorenzo Bini.
Main article: Calcio Fiorentino

In the 16th century, the city of Florence celebrated the period between Epiphany and Lent by playing a game which today is known as "calcio storico" ("historic kickball") in the Piazza Santa Croce. The young aristocrats of the city would dress up in fine silk costumes and embroil themselves in a violent form of football. For example, calcio players could punch, shoulder charge, and kick opponents. Blows below the belt were allowed. The game is said to have originated as a military training exercise. In 1580, Count Giovanni de' Bardi di Vernio wrote Discorso sopra 'l giuoco del Calcio Fiorentino. This is sometimes said to be the earliest code of rules for any football game. The game was not played after January 1739 (until it was revived in May 1930).
Official disapproval and attempts to ban football
Main article: Attempts to ban football games

There have been many attempts to ban football, from the middle ages through to the modern day. The first such law was passed in England in 1314; it was followed by more than 30 in England alone between 1314 and 1667.[41]:6 Football faced armed opposition in the 18th Century when used as a cover for violent protest against the enclosure act. Women were banned from playing at English and Scottish Football League grounds in 1921, a ban that was only lifted in the 1970s. Female footballers still face similar problems in some parts of the world.
Establishment of modern codes
English public schools
Main article: English public school football games

While football continued to be played in various forms throughout Britain, its public schools (known as private schools in other countries) are widely credited with four key achievements in the creation of modern football codes. First of all, the evidence suggests that they were important in taking football away from its "mob" form and turning it into an organised team sport. Second, many early descriptions of football and references to it were recorded by people who had studied at these schools. Third, it was teachers, students and former students from these schools who first codified football games, to enable matches to be played between schools. Finally, it was at English public schools that the division between "kicking" and "running" (or "carrying") games first became clear.

The earliest evidence that games resembling football were being played at English public schools – mainly attended by boys from the upper, upper-middle and professional classes – comes from the Vulgaria by William Herman in 1519. Herman had been headmaster at Eton and Winchester colleges and his Latin textbook includes a translation exercise with the phrase "We wyll playe with a ball full of wynde".[42]

Richard Mulcaster, a student at Eton College in the early 16th century and later headmaster at other English schools, has been described as "the greatest sixteenth Century advocate of football".[43] Among his contributions are the earliest evidence of organised team football. Mulcaster's writings refer to teams ("sides" and "parties"), positions ("standings"), a referee ("judge over the parties") and a coach "(trayning maister)". Mulcaster's "footeball" had evolved from the disordered and violent forms of traditional football:

    [s]ome smaller number with such overlooking, sorted into sides and standings, not meeting with their bodies so boisterously to trie their strength: nor shouldring or shuffing one an other so barbarously ... may use footeball for as much good to the body, by the chiefe use of the legges.[44]

In 1633, David Wedderburn, a teacher from Aberdeen, mentioned elements of modern football games in a short Latin textbook called Vocabula. Wedderburn refers to what has been translated into modern English as "keeping goal" and makes an allusion to passing the ball ("strike it here"). There is a reference to "get hold of the ball", suggesting that some handling was allowed. It is clear that the tackles allowed included the charging and holding of opposing players ("drive that man back").[citation needed]

A more detailed description of football is given in Francis Willughby's Book of Games, written in about 1660.[45] Willughby, who had studied at Bishop Vesey's Grammar School, Sutton Coldfield, is the first to describe goals and a distinct playing field: "a close that has a gate at either end. The gates are called Goals." His book includes a diagram illustrating a football field. He also mentions tactics ("leaving some of their best players to guard the goal"); scoring ("they that can strike the ball through their opponents' goal first win") and the way teams were selected ("the players being equally divided according to their strength and nimbleness"). He is the first to describe a "law" of football: "they must not strike [an opponent's leg] higher than the ball".[citation needed]

English public schools were the first to codify football games. In particular, they devised the first offside rules, during the late 18th century.[46] In the earliest manifestations of these rules, players were "off their side" if they simply stood between the ball and the goal which was their objective. Players were not allowed to pass the ball forward, either by foot or by hand. They could only dribble with their feet, or advance the ball in a scrum or similar formation. However, offside laws began to diverge and develop differently at each school, as is shown by the rules of football from Winchester, Rugby, Harrow and Cheltenham, during between 1810 and 1850.[46] The first known codes – in the sense of a set of rules – were those of Eton in 1815 [47] and Aldenham in 1825.[47])

During the early 19th century, most working class people in Britain had to work six days a week, often for over twelve hours a day. They had neither the time nor the inclination to engage in sport for recreation and, at the time, many children were part of the labour force. Feast day football played on the streets was in decline. Public school boys, who enjoyed some freedom from work, became the inventors of organised football games with formal codes of rules.

Football was adopted by a number of public schools as a way of encouraging competitiveness and keeping youths fit. Each school drafted its own rules, which varied widely between different schools and were changed over time with each new intake of pupils. Two schools of thought developed regarding rules. Some schools favoured a game in which the ball could be carried (as at Rugby, Marlborough and Cheltenham), while others preferred a game where kicking and dribbling the ball was promoted (as at Eton, Harrow, Westminster and Charterhouse). The division into these two camps was partly the result of circumstances in which the games were played. For example, Charterhouse and Westminster at the time had restricted playing areas; the boys were confined to playing their ball game within the school cloisters, making it difficult for them to adopt rough and tumble running games.[citation needed]
Rugby School

William Webb Ellis, a pupil at Rugby School, is said to have "with a fine disregard for the rules of football, as played in his time [emphasis added], first took the ball in his arms and ran with it, thus creating the distinctive feature of the rugby game." in 1823. This act is usually said to be the beginning of Rugby football, but there is little evidence that it occurred, and most sports historians believe the story to be apocryphal. The act of 'taking the ball in his arms' is often misinterpreted as 'picking the ball up' as it is widely believed that Webb Ellis' 'crime' was handling the ball, as in modern soccer, however handling the ball at the time was often permitted and in some cases compulsory,[48] the rule for which Webb Ellis showed disregard was running forward with it as the rules of his time only allowed a player to retreat backwards or kick forwards.

The boom in rail transport in Britain during the 1840s meant that people were able to travel further and with less inconvenience than they ever had before. Inter-school sporting competitions became possible. However, it was difficult for schools to play each other at football, as each school played by its own rules. The solution to this problem was usually that the match be divided into two halves, one half played by the rules of the host "home" school, and the other half by the visiting "away" school.

The modern rules of many football codes were formulated during the mid- or late- 19th century. This also applies to other sports such as lawn bowls, lawn tennis, etc. The major impetus for this was the patenting of the world's first lawnmower in 1830. This allowed for the preparation of modern ovals, playing fields, pitches, grass courts, etc.[49]

Apart from Rugby football, the public school codes have barely been played beyond the confines of each school's playing fields. However, many of them are still played at the schools which created them (see Surviving UK school games below).

Public schools' dominance of sports in the UK began to wane after the Factory Act of 1850, which significantly increased the recreation time available to working class children. Before 1850, many British children had to work six days a week, for more than twelve hours a day. From 1850, they could not work before 6 a.m. (7 a.m. in winter) or after 6 p.m. on weekdays (7 p.m. in winter); on Saturdays they had to cease work at 2 p.m. These changes mean that working class children had more time for games, including various forms of football.
Firsts
Clubs
Main article: Oldest football clubs

Sports clubs dedicated to playing football began in the 18th century, for example London's Gymnastic Society which was founded in the mid-18th century and ceased playing matches in 1796.[50][51]

The first documented club to bear in the title a reference to being a 'football club' were called "The Foot-Ball Club" who were located in Edinburgh, Scotland, during the period 1824–41.[52][53] The club forbade tripping but allowed pushing and holding and the picking up of the ball.[53]

In 1845, three boys at Rugby school were tasked with codifying the rules then being used at the school. These were the first set of written rules (or code) for any form of football.[54] This further assisted the spread of the Rugby game.
Competitions
Main article: Oldest football competitions

One of the longest running football fixture is the Cordner-Eggleston Cup, contested between Melbourne Grammar School and Scotch College, Melbourne every year since 1858. It is believed by many to also be the first match of Australian rules football, although it was played under experimental rules in its first year. The first football trophy tournament was the Caledonian Challenge Cup, donated by the Royal Caledonian Society of Melbourne, played in 1861 under the Melbourne Rules.[55] The oldest football league is a rugby football competition, the United Hospitals Challenge Cup (1874), while the oldest rugby trophy is the Yorkshire Cup, contested since 1878. The South Australian Football Association (30 April 1877) is the oldest surviving Australian rules football competition. The oldest surviving soccer trophy is the Youdan Cup (1867) and the oldest national soccer competition is the English FA Cup (1871). The Football League (1888) is recognised as the longest running Association Football league. The first ever international football match took place between sides representing England and Scotland on March 5, 1870 at the Oval under the authority of the FA. The first Rugby international took place in 1871.
Modern balls
Main article: Football (ball)
Richard Lindon (seen in 1880) is believed to have invented the first footballs with rubber bladders.

In Europe, early footballs were made out of animal bladders, more specifically pig's bladders, which were inflated. Later leather coverings were introduced to allow the balls to keep their shape.[56] However, in 1851, Richard Lindon and William Gilbert, both shoemakers from the town of Rugby (near the school), exhibited both round and oval-shaped balls at the Great Exhibition in London. Richard Lindon's wife is said to have died of lung disease caused by blowing up pig's bladders.[57] Lindon also won medals for the invention of the "Rubber inflatable Bladder" and the "Brass Hand Pump".

In 1855, the U.S. inventor Charles Goodyear – who had patented vulcanized rubber – exhibited a spherical football, with an exterior of vulcanized rubber panels, at the Paris Exhibition Universelle. The ball was to prove popular in early forms of football in the U.S.A.[58]

The iconic ball with a regular pattern of hexagons and pentagons (see truncated icosahedron) did not become popular until the 1960s, and was first used in the World Cup in 1970.
Modern ball passing tactics
Main article: Passing (association football)

The earliest reference to a game of football involving players passing the ball and attempting to score past a goalkeeper was written in 1633 by David Wedderburn, a poet and teacher in Aberdeen, Scotland.[59] Nevertheless, the original text does not state whether the allusion to passing as 'kick the ball back' ('Repercute pilam') was in a forward or backward direction or between members of the same opposing teams (as was usual at this time)[60]

"Scientific" football is first recorded in 1839 from Lancashire[61] and in the modern game in Rugby football from 1862[62] and from Sheffield FC as early as 1865.[63][64] The first side to play a passing combination game was the Royal Engineers AFC in 1869/70[65][66] By 1869 they were "work[ing] well together", "backing up" and benefiting from "cooperation".[67] By 1870 the Engineers were passing the ball: "Lieut. Creswell, who having brought the ball up the side then kicked it into the middle to another of his side, who kicked it through the posts the minute before time was called"[68] Passing was a regular feature of their style[69] By early 1872 the Engineers were the first football team renowned for "play[ing] beautifully together"[70] A double pass is first reported from Derby school against Nottingham Forest in March 1872, the first of which is irrefutably a short pass: "Mr Absey dribbling the ball half the length of the field delivered it to Wallis, who kicking it cleverly in front of the goal, sent it to the captain who drove it at once between the Nottingham posts"[71] The first side to have perfected the modern formation was Cambridge University AFC[72][73][74] and introduced the 2–3–5 "pyramid" formation.[75][76]
Cambridge rules
Main article: Cambridge rules

In 1848, at Cambridge University, Mr. H. de Winton and Mr. J.C. Thring, who were both formerly at Shrewsbury School, called a meeting at Trinity College, Cambridge with 12 other representatives from Eton, Harrow, Rugby, Winchester and Shrewsbury. An eight-hour meeting produced what amounted to the first set of modern rules, known as the Cambridge rules. No copy of these rules now exists, but a revised version from circa 1856 is held in the library of Shrewsbury School.[77] The rules clearly favour the kicking game. Handling was only allowed when a player catches the ball directly from the foot entitling them to a free kick and there was a primitive offside rule, disallowing players from "loitering" around the opponents' goal. The Cambridge rules were not widely adopted outside English public schools and universities (but it was arguably the most significant influence on the Football Association committee members responsible for formulating the rules of Association football).
Sheffield rules
Main article: Sheffield rules

By the late 1850s, many football clubs had been formed throughout the English-speaking world, to play various codes of football. Sheffield Football Club, founded in 1857 in the English city of Sheffield by Nathaniel Creswick and William Prest, was later recognised as the world's oldest club playing association football.[78] However, the club initially played its own code of football: the Sheffield rules. The code was largely independent of the public school rules, the most significant difference being the lack of an offside rule.

The code was responsible for many innovations that later spread to association football. These included free kicks, corner kicks, handball, throw-ins and the crossbar.[79] By the 1870s they became the dominant code in the north and midlands of England. At this time a series of rule changes by both the London and Sheffield FAs gradually eroded the differences between the two games until the adoption of a common code in 1877.
Australian rules
Main article: Australian rules football
See also: Origins of Australian rules football
Tom Wills, widely regarded as the father of Australian football

There is archival evidence of "foot-ball" games being played in various parts of Australia throughout the first half of the 19th century. The origins of an organised game of football known today as Australian rules football can be traced back to 1858 in Melbourne, the capital city of Victoria.

In July 1858, Tom Wills, an Australian-born cricketer educated at Rugby School in England, wrote a letter to Bell's Life in Victoria & Sporting Chronicle, calling for a "foot-ball club" with a "code of laws" to keep cricketers fit during winter.[80] This is considered by historians to be a defining moment in the creation of Australian rules football. Through publicity and personal contacts Wills was able to co-ordinate football matches in Melbourne that experimented with various rules,[81] the first of which was played on July 31, 1858. One week later, Wills umpired a schoolboys match between Melbourne Grammar School and Scotch College. Following these matches, organised football in Melbourne rapidly increased in popularity.
Wood engraving of an Australian rules football match at the Richmond Paddock, Melbourne, 1866

Wills and others involved in these early matches formed the Melbourne Football Club (the oldest surviving Australian football club) on May 14, 1859. Club members Wills, William Hammersley, J. B. Thompson and Thomas H. Smith met with the intention of forming a set of rules that would be widely adopted by other clubs. The committee debated rules used in English public school games; Wills pushed for various rugby football rules he learnt during his schooling. The first rules share similarities with these games, and were shaped to suit to Australian conditions. H. C. A. Harrison, a seminal figure in Australian football, recalled that his cousin Wills wanted "a game of our own".[82] The code was distinctive in the prevalence of the mark, free kick, tackling, lack of an offside rule and that players were specifically penalised for throwing the ball.

The Melbourne football rules were widely distributed and gradually adopted by the other Victorian clubs. The rules were updated several times during the 1860s to accommodate the rules of other influential Victorian football clubs. A significant redraft in 1866 by H. C. A. Harrison's committee accommodated the Geelong Football Club's rules, making the game then known as "Victorian Rules" increasingly distinct from other codes. It soon adopted cricket fields and an oval ball, used specialised goal and behind posts, and featured bouncing the ball while running and spectacular high marking. The game spread quickly to other Australian colonies. Outside of its heartland in southern Australia the code experienced a significant period of decline following World War I but has since grown throughout Australia and in other parts of the world, and the Australian Football League emerged as the dominant professional competition.
Football Association
Main article: The Football Association
The first football international, Scotland versus England. Once kept by the Rugby Football Union as an early example of rugby football.

During the early 1860s, there were increasing attempts in England to unify and reconcile the various public school games. In 1862, J. C. Thring, who had been one of the driving forces behind the original Cambridge Rules, was a master at Uppingham School and he issued his own rules of what he called "The Simplest Game" (these are also known as the Uppingham Rules). In early October 1863 another new revised version of the Cambridge Rules was drawn up by a seven member committee representing former pupils from Harrow, Shrewsbury, Eton, Rugby, Marlborough and Westminster.

At the Freemasons' Tavern, Great Queen Street, London on the evening of October 26, 1863, representatives of several football clubs in the London Metropolitan area met for the inaugural meeting of The Football Association (FA). The aim of the Association was to establish a single unifying code and regulate the playing of the game among its members. Following the first meeting, the public schools were invited to join the association. All of them declined, except Charterhouse and Uppingham. In total, six meetings of the FA were held between October and December 1863. After the third meeting, a draft set of rules were published. However, at the beginning of the fourth meeting, attention was drawn to the recently published Cambridge Rules of 1863. The Cambridge rules differed from the draft FA rules in two significant areas; namely running with (carrying) the ball and hacking (kicking opposing players in the shins). The two contentious FA rules were as follows:

    IX. A player shall be entitled to run with the ball towards his adversaries' goal if he makes a fair catch, or catches the ball on the first bound; but in case of a fair catch, if he makes his mark he shall not run.
    X. If any player shall run with the ball towards his adversaries' goal, any player on the opposite side shall be at liberty to charge, hold, trip or hack him, or to wrest the ball from him, but no player shall be held and hacked at the same time.
    — [83]

At the fifth meeting it was proposed that these two rules be removed. Most of the delegates supported this, but F. M. Campbell, the representative from Blackheath and the first FA treasurer, objected. He said: "hacking is the true football". However, the motion to ban running with the ball in hand and hacking was carried and Blackheath withdrew from the FA. After the final meeting on 8 December, the FA published the "Laws of Football", the first comprehensive set of rules for the game later known as Association Football. The term "soccer", in use since the late 19th century, derives from an Oxford University abbreviation of "Association".[84]

The first FA rules still contained elements that are no longer part of association football, but which are still recognisable in other games (such as Australian football and rugby football): for instance, a player could make a fair catch and claim a mark, which entitled him to a free kick; and if a player touched the ball behind the opponents' goal line, his side was entitled to a free kick at goal, from 15 yards (13.5 metres) in front of the goal line.
Rugby football
Main article: History of rugby union
A rugby scrum in 1871

In Britain, by 1870, there were about 75 clubs playing variations of the Rugby school game. There were also "rugby" clubs in Ireland, Australia, Canada and New Zealand. However, there was no generally accepted set of rules for rugby until 1871, when 21 clubs from London came together to form the Rugby Football Union (RFU). The first official RFU rules were adopted in June 1871. These rules allowed passing the ball. They also included the try, where touching the ball over the line allowed an attempt at goal, though drop-goals from marks and general play, and penalty conversions were still the main form of contest.
North American football codes
Main articles: History of American football and Canadian football § History

As was the case in Britain, by the early 19th century, North American schools and universities played their own local games, between sides made up of students. For example, students at Dartmouth College in New Hampshire played a game called Old division football, a variant of the association football codes, as early as the 1820s.[85] They remained largely "mob football" style games, with huge numbers of players attempting to advance the ball into a goal area, often by any means necessary. Rules were simple, violence and injury were common.[86] The violence of these mob-style games led to widespread protests and a decision to abandon them. Yale University, under pressure from the city of New Haven, banned the play of all forms of football in 1860, while Harvard University followed suit in 1861.[86] In its place, two general types of football evolved: "kicking" games and "running" (or "carrying") games. A hybrid of the two, known as the "Boston game", was played by a group known as the Oneida Football Club. The club, considered by some historians as the first formal football club in the United States, was formed in 1862 by schoolboys who played the "Boston game" on Boston Common.[86][87] The game began to return to American college campuses by the late 1860s. The universities of Yale, Princeton (then known as the College of New Jersey), Rutgers, and Brown all began playing "kicking" games during this time. In 1867, Princeton used rules based on those of the English Football Association.[86]
The "Tigers" of Hamilton, Ontario, circa 1906. Founded 1869 as the Hamilton Foot Ball Club, they eventually merged with the Hamilton Flying Wildcats to form the Hamilton Tiger-Cats, a team still active in the Canadian Football League.[88]

In Canada, the first documented football match was a practice game played on November 9, 1861, at University College, University of Toronto (approximately 400 yards west of Queen's Park). One of the participants in the game involving University of Toronto students was (Sir) William Mulock, later Chancellor of the school.[89] In 1864, at Trinity College, Toronto, F. Barlow Cumberland, Frederick A. Bethune, and Christopher Gwynn, one of the founders of Milton, Massachusetts, devised rules based on rugby football.[89] A "running game", resembling rugby football, was then taken up by the Montreal Football Club in Canada in 1868.[90]

On November 6, 1869, Rutgers faced Princeton in a game that was played with a round ball and, like all early games, used improvised rules. It is usually regarded as the first game of American intercollegiate football.[86][91]

Modern North American football grew out of a match between McGill University of Montreal, and Harvard University in 1874. During the game, the two teams alternated between the rugby-based rules used by McGill and the Boston Game rules used by Harvard.[92][93][94] Within a few years, Harvard had both adopted McGill's rules and had persuaded other U.S. university teams to do the same. On November 23, 1876, representatives from Harvard, Yale, Princeton, and Columbia met at the Massasoit Convention in Springfield, Massachusetts, agreeing to adopt most of the Rugby Football Union rules, with some variations.[95]
Rutgers College Football Team, 1882

In 1880, Yale coach Walter Camp, who had become a fixture at the Massasoit House conventions where the rules were debated and changed, devised a number of major innovations. Camp's two most important rule changes that diverged the American game from rugby was replacing the scrummage with the line of scrimmage and the establishment of the down-and-distance rules.[95] American football still however remained a violent sport where collisions often led to serious injuries and sometimes even death.[96] This led U.S. President Theodore Roosevelt to hold a meeting with football representatives from Harvard, Yale, and Princeton on October 9, 1905, urging them to make drastic changes.[97] One rule change introduced in 1906, devised to open up the game and reduce injury, was the introduction of the legal forward pass. Though it was underutilized for years, this proved to be one of the most important rule changes in the establishment of the modern game.[98]

Over the years, Canada absorbed some of the developments in American football in an effort to distinguish it from a more rugby-oriented game. In 1903, the Ontario Rugby Football Union adopted the Burnside rules, which implemented the line of scrimmage and down-and-distance system from American football, among others.[99] Canadian football then implemented the legal forward pass in 1929.[100] American and Canadian football remain different codes, stemming from rule changes that the American side of the border adopted but the Canadian side has not.
Gaelic football
The All-Ireland Football Final in Croke Park, 2004.
Main article: History of Gaelic football

In the mid-19th century, various traditional football games, referred to collectively as caid, remained popular in Ireland, especially in County Kerry. One observer, Father W. Ferris, described two main forms of caid during this period: the "field game" in which the object was to put the ball through arch-like goals, formed from the boughs of two trees; and the epic "cross-country game" which took up most of the daylight hours of a Sunday on which it was played, and was won by one team taking the ball across a parish boundary. "Wrestling", "holding" opposing players, and carrying the ball were all allowed.

By the 1870s, Rugby and Association football had started to become popular in Ireland. Trinity College, Dublin was an early stronghold of Rugby (see the Developments in the 1850s section, above). The rules of the English FA were being distributed widely. Traditional forms of caid had begun to give way to a "rough-and-tumble game" which allowed tripping.

There was no serious attempt to unify and codify Irish varieties of football, until the establishment of the Gaelic Athletic Association (GAA) in 1884. The GAA sought to promote traditional Irish sports, such as hurling and to reject imported games like Rugby and Association football. The first Gaelic football rules were drawn up by Maurice Davin and published in the United Ireland magazine on February 7, 1887. Davin's rules showed the influence of games such as hurling and a desire to formalise a distinctly Irish code of football. The prime example of this differentiation was the lack of an offside rule (an attribute which, for many years, was shared only by other Irish games like hurling, and by Australian rules football).
Schism in Rugby football
An English cartoon from the 1890s lampooning the divide in rugby football which led to the formation of rugby league. The caricatures are of Rev. Frank Marshall, an arch-opponent of player payments, and James Miller, a long-time opponent of Marshall. The caption reads: Marshall: "Oh, fie, go away naughty boy, I don't play with boys who can’t afford to take a holiday for football any day they like!" Miller: "Yes, that's just you to a T; you’d make it so that no lad whose father wasn’t a millionaire could play at all in a really good team. For my part I see no reason why the men who make the money shouldn’t have a share in the spending of it."
Further information: History of rugby league

The International Rugby Football Board (IRFB) was founded in 1886, but rifts were beginning to emerge in the code. Professionalism was beginning to creep into the various codes of football.

In England, by the 1890s, a long-standing Rugby Football Union ban on professional players was causing regional tensions within rugby football, as many players in northern England were working class and could not afford to take time off to train, travel, play and recover from injuries. This was not very different from what had occurred ten years earlier in soccer in Northern England but the authorities reacted very differently in the RFU, attempting to alienate the working class support in Northern England. In 1895, following a dispute about a player being paid broken time payments, which replaced wages lost as a result of playing rugby, representatives of the northern clubs met in Huddersfield to form the Northern Rugby Football Union (NRFU). The new body initially permitted only various types of player wage replacements. However, within two years, NRFU players could be paid, but they were required to have a job outside sport.

The demands of a professional league dictated that rugby had to become a better "spectator" sport. Within a few years the NRFU rules had started to diverge from the RFU, most notably with the abolition of the line-out. This was followed by the replacement of the ruck with the "play-the-ball ruck", which allowed a two-player ruck contest between the tackler at marker and the player tackled. Mauls were stopped once the ball carrier was held, being replaced by a play-the ball-ruck. The separate Lancashire and Yorkshire competitions of the NRFU merged in 1901, forming the Northern Rugby League, the first time the name rugby league was used officially in England.

Over time, the RFU form of rugby, played by clubs which remained members of national federations affiliated to the IRFB, became known as rugby union.
Globalisation of association football
Main article: History of FIFA

The need for a single body to oversee association football had become apparent by the beginning of the 20th century, with the increasing popularity of international fixtures. The English Football Association had chaired many discussions on setting up an international body, but was perceived as making no progress. It fell to associations from seven other European countries: France, Belgium, Denmark, Netherlands, Spain, Sweden, and Switzerland, to form an international association. The Fédération Internationale de Football Association (FIFA) was founded in Paris on May 21, 1904. Its first president was Robert Guérin. The French name and acronym has remained, even outside French-speaking countries.
Further divergence of the two rugby codes

Rugby league rules diverged significantly from rugby union in 1906, with the reduction of the team from 15 to 13 players. In 1907, a New Zealand professional rugby team toured Australia and Britain, receiving an enthusiastic response, and professional rugby leagues were launched in Australia the following year. However, the rules of professional games varied from one country to another, and negotiations between various national bodies were required to fix the exact rules for each international match. This situation endured until 1948, when at the instigation of the French league, the Rugby League International Federation (RLIF) was formed at a meeting in Bordeaux.

During the second half of 20th century, the rules changed further. In 1966, rugby league officials borrowed the American football concept of downs: a team was allowed to retain possession of the ball for four tackles (rugby union retains the original rule that a player who is tackled and brought to the ground must release the ball immediately). The maximum number of tackles was later increased to six (in 1971), and in rugby league this became known as the six tackle rule.

With the advent of full-time professionals in the early 1990s, and the consequent speeding up of the game, the five metre off-side distance between the two teams became 10 metres, and the replacement rule was superseded by various interchange rules, among other changes.

The laws of rugby union also changed during the 20th century, although less significantly than those of rugby league. In particular, goals from marks were abolished, kicks directly into touch from outside the 22 metre line were penalised, new laws were put in place to determine who had possession following an inconclusive ruck or maul, and the lifting of players in line-outs was legalised.

In 1995, rugby union became an "open" game, that is one which allowed professional players. Although the original dispute between the two codes has now disappeared – and despite the fact that officials from both forms of rugby football have sometimes mentioned the possibility of re-unification – the rules of both codes and their culture have diverged to such an extent that such an event is unlikely in the foreseeable future.
A player takes a free kick, while the opposition form a "wall", in Association football
Use of the word "football"
For more details on this topic, see Football (word).

The word "football", when used in reference to a specific game can mean any one of those described above. Because of this, much friendly controversy has occurred over the term football, primarily because it is used in different ways in different parts of the English-speaking world. Most often, the word "football" is used to refer to the code of football that is considered dominant within a particular region. So, effectively, what the word "football" means usually depends on where one says it.
Players assemble at the line of scrimmage in an American football game.

In each of the United Kingdom, the United States, and Canada, one football code is known solely as "football", while the others generally require a qualifier. In New Zealand, "football" historically referred to rugby union, but more recently may be used unqualified to refer to association football. The sport meant by the word "football" in Australia is either Australian rules football or rugby league, depending on popularity (which largely conforms to what has been called the Barassi Line). In francophone Quebec, where Canadian football is more popular, the Canadian code is known as football while American football is known as Football américain and association football is known as le soccer.[101] Of the 45 national FIFA (Fédération Internationale de Football Association) affiliates in which English is an official or primary language, most currently use Football in their organizations' official names; the FIFA affiliates in Canada and the United States use Soccer in their names. A few FIFA affiliates have recently "normalized" to using "Football", including:

    Australia's association football governing body changed its name in 2005 from using "soccer" to "football"[102]
    New Zealand's governing body also changed in 2007, saying "the international game is called football."[103]
    Samoa changed from "Samoa Football (Soccer) Federation" to "Football Federation Samoa" in 2009.[104][105]

Popularity

Several of the football codes are the most popular team sports in the world.[7] Globally, association football is played by over 250 million players in over 200 nations,[106] and has the highest television audience in sport,[107] making it the most popular in the world,[108] American football is the most popular sport in the United States,[109] with the annual Super Bowl game accounting for seven of the top eight of the most watched broadcasts in U.S. television history.[110] Australian rules football has the highest spectator attendance of all sports in Australia.[111][112] Similarly, Gaelic football is the most popular sport in Ireland in terms of match attendance,[113] and the All-Ireland Football Final is the most watched event of that nation's sporting year.[114]

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mythology, troll, like thurs, is a term applied to jötnar, and are mentioned throughout the Old Norse corpus. In Old Norse sources, trolls are said to dwell in isolated mountains, rocks, and caves, sometimes live together (usually as father-and-daughter or mother-and-son), and are rarely described as helpful or friendly.[1] In the Prose Edda book Skáldskaparmál, a scenario describing an encounter between an unnamed troll woman and the 9th century skald Bragi Boddason is provided. According to the section, once, late in the evening, Bragi was driving through "a certain forest" when a troll woman aggressively asked him who he was, in the process describing herself:

    Old Norse:

        Troll kalla mik
        trungl sjǫtrungnis,
        auðsug jǫtuns,
        élsólar bǫl,
        vilsinn vǫlu,
        vǫrð nafjarðar,
        hvélsveg himins –
        hvat's troll nema þat?[2]

      

    Anthony Faulkes translation:

        'Trolls call me
        moon of dwelling-Rungnir,
        giant's wealth-sucker,
        storm-sun's bale,
        seeress's friendly companion,
        guardian of corpse-fiord,
        swallower of heaven-wheel;
        what is a troll other than that?'[3]

      

    John Lindow translation:

        They call me a troll,
        moon of the earth-Hrungnir [?]
        wealth sucker [?] of the giant,
        destroyer of the storm-sun [?]
        beloved follower of the seeress,
        guardian of the "nafjord" [?]
        swallower of the wheel of heaven [the sun].
        What's a troll if not that?[2]

      

Bragi responds in turn, describing himself and his abilities as a skillful skald, before the scenario ends.[3]

There is much confusion and overlap in the use of Old Norse terms jötunn, troll, þurs and risi, which describe various beings. Lotte Motz theorized that these were originally four distinct classes of beings; lords of nature (jötunn), mythical magicians (troll), hostile monsters (þurs) and heroic and courtly beings (risi)—the last class being the youngest addition. On the other hand, Ármann Jakobson is critical of Motz's interpretation and calls this theory "unsupported by any convincing evidence".[4] Ármann highlights that the term is used to denote various beings such as a jötunn or mountain-dweller, a witch, an abnormally strong or large or ugly person, an evil spirit, a ghost, a blámaðr, a magical boar, a heathen demi-god, a demon, a brunnmigi or a berserk.[5]
Scandinavian folklore
The Princess and the Trolls –The Changeling, by John Bauer, 1913.

Later, in Scandinavian folklore, trolls become defined as a particular type of being.[6] Numerous tales about trolls are recorded, in which they are frequently described as being extremely old, very strong, but slow and dim-witted, and are at times described as man-eaters and as turning to stone upon contact with sunlight.[7] However, trolls are also attested as looking much the same as human beings, without any particularly hideous appearance about them, but where they differ is in that they live far away from human habitation, and, unlike the rå and näck—who are attested as "solitary beings", trolls generally have "some form of social organization". Where they differ, Lindow adds, is that they are not Christian, and those that encounter them do not know them. Therefore, trolls were in the end dangerous, regardless of how well they may get along with Christian society, and trolls display a habit of bergtagning ('kidnapping'; literally "mountain-taking") and overrunning a farm or estate.[8]

While noting that the etymology of the word "troll" remains uncertain, John Lindow defines trolls in later Swedish folklore as "nature beings" and as "all-purpose otherworldly being[s], equivalent, for example, to fairies in Anglo-Celtic traditions" and that they "therefore appear in various migratory legends where collective nature-beings are called for". Lindow notes that trolls are sometimes swapped out for cats and "little people" in the folklore record.[8]

A Scandinavian folk belief that lightning frightens away trolls and jötnar appears in numerous Scandinavian folktales, and may be a late reflection of the god Thor's role in fighting such beings. In connection, the lack of trolls and jötnar in modern Scandinavia is sometimes explained as a result of the "accuracy and efficiency of the lightning strokes".[9] Additionally, the absence of trolls in regions of Scandinavia are described in folklore as being a "consequence of the constant din of the church-bells". This ring caused the trolls to leave for other lands, although not without some resistance; numerous traditions relate how trolls destroyed a church under construction or hurled boulders and stones at completed churches. Large local stones are sometimes described as the product of a troll's toss.[10] Additionally, into the 20th century, the origins of particular Scandinavian landmarks, such as particular stones, are ascribed to trolls who may, for example, have turned to stone upon exposure to sunlight.[7]

Lindow compares the trolls of the Swedish folk tradition to Grendel, the supernatural mead hall invader in the Old English poem Beowulf, and notes that "just as the poem Beowulf emphasizes not the harrying of Grendel but the cleansing of the hall of Beowulf, so the modern tales stress the moment when the trolls are driven off."[8]

Smaller trolls are attested as living in burial mounds and in mountains in Scandinavian folk tradition.[11] In Denmark, these creatures are recorded as troldfolk ("troll-folk"), bjergtrolde ("mountain-trolls"), or bjergfolk ("mountain-folk") and in Norway also as troldfolk ("troll-folk") and tusser.[11] Trolls may be described as small, human-like beings or as tall as men depending on the region of origin of the story.[12]

In Norwegian tradition, similar tales may be told about the larger trolls and the Huldrefolk ("hidden-folk") yet a distinction is made between the two. The use of the word trow in Orkney and Shetland, to mean beings which are very like the Huldrefolk in Norway may suggest a common origin for the terms. The word troll may have been used by pagan Norse settlers in Orkney and Shetland as a collective term for supernatural beings who should be respected and avoided rather than worshiped. Troll could later have become specialized as a description of the larger, more menacing Jötunn-kind whereas Huldrefolk may have developed as the general term applied to smaller trolls.[13]
James MacCulloch posits a connection between the Old Norse vættir and trolls, suggesting that both concepts may derive from spirits of the dead.[


Application of the term troll is subjective. Some readers may characterize a post as trolling, while others may regard the same post as a legitimate contribution to the discussion, even if controversial. Like any pejorative term, it can be used as an ad hominem attack, suggesting a negative motivation.

As noted in an OS News article titled "Why People Troll and How to Stop Them" (January 25, 2012), "The traditional definition of trolling includes intent. That is, trolls purposely disrupt forums. This definition is too narrow. Whether someone intends to disrupt a thread or not, the results are the same if they do."[6][7] Others have addressed the same issue, e.g., Claire Hardaker, in her Ph.D. thesis[7] "Trolling in asynchronous computer-mediated communication: From user discussions to academic definitions",[8] and Dr. Phil.[citation needed] Popular recognition of the existence (and prevalence) of non-deliberate, "accidental trolls", has been documented widely, in sources as diverse as Nicole Sullivan's keynote speech at the 2012 Fluent Conference, titled "Don't Feed the Trolls"[9] Gizmodo,[10] online opinions on the subject written by Silicon Valley executives[11] and comics.[12]

Regardless of the circumstances, controversial posts may attract a particularly strong response from those unfamiliar with the robust dialogue found in some online, rather than physical, communities. Experienced participants in online forums know that the most effective way to discourage a troll is usually to ignore it,[citation needed] because responding tends to encourage trolls to continue disruptive posts – hence the often-seen warning: "Please do not feed the trolls".

The "trollface" is an image occasionally used to indicate trolling in Internet culture.[13][14][15]

At times, the word can be abused to refer to anyone with controversial opinions they disagree with.[16] Such usages goes against the ordinary meaning of troll in multiple ways. Most importantly, trolls don't actually believe the controversial views they claim. Farhad Manjoo criticises this view, noting that if the person really is trolling, they are a lot more intelligent than their critics would believe.[16]

Online trolls launch a personal attack on the author by following some of these steps: Call the author names, make fun of the author’s appearance, attempt to correct the author’s already correct grammar, accuse the author of nefarious motives, such as attention-seeking. Claim any studies are biased, especially when they’re comprehensive meta-analysis of every rigorous study ever done (designed to correct for bias), insult the author’s family for good measure.
Origin and etymology

There are competing theories of where and when troll was first used in Internet slang, with numerous unattested accounts of BBS and UseNet origins in the early 1980s or before.

The English noun troll in the standard sense of ugly dwarf or giant dates to 1610 and comes from the Old Norse word troll meaning giant or demon.[17] The word evokes the trolls of Scandinavian folklore and children's tales: antisocial, quarrelsome and slow-witted creatures which make life difficult for travellers.[18][19]

In modern English usage, trolling may describe the fishing technique of slowly dragging a lure or baited hook from a moving boat[20] whereas trawling describes the generally commercial act of dragging a fishing net. Early non-Internet slang use of trolling can be found in the military: by 1972 the term trolling for MiGs was documented in use by US Navy pilots in Vietnam. It referred to use of "...decoys, with the mission of drawing...fire away..."[21]

The contemporary use of the term is alleged to have appeared on the Internet in the late 1980s,[22] but the earliest known attestation according to the Oxford English Dictionary is in 1992.[23]

Another claim sets the origin in Usenet in the early 1990s as in the phrase "trolling for newbies", as used in alt.folklore.urban (AFU).[24][25] Commonly, what is meant is a relatively gentle inside joke by veteran users, presenting questions or topics that had been so overdone that only a new user would respond to them earnestly. For example, a veteran of the group might make a post on the common misconception that glass flows over time. Long-time readers would both recognize the poster's name and know that the topic had been discussed a lot, but new subscribers to the group would not realize, and would thus respond. These types of trolls served as a practice to identify group insiders. This definition of trolling, considerably narrower than the modern understanding of the term, was considered a positive contribution.[24][26] One of the most notorious AFU trollers, David Mikkelson,[24] went on to create the urban folklore website Snopes.com.

By the late 1990s, alt.folklore.urban had such heavy traffic and participation that trolling of this sort was frowned upon. Others expanded the term to include the practice of playing a seriously misinformed or deluded user, even in newsgroups where one was not a regular; these were often attempts at humor rather than provocation. In such contexts, the noun troll usually referred to an act of trolling—or to the resulting discussion—rather than to the author.
In other languages
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In Chinese, trolling is referred to as bái mù (Chinese: 白目; literally: "white eye"), which can be straightforwardly explained as "eyes without pupils", in the sense that whilst the pupil of the eye is used for vision, the white section of the eye cannot see, and trolling involves blindly talking nonsense over the internet, having total disregard to sensitivities or being oblivious to the situation at hand, akin to having eyes without pupils. An alternative term is bái làn (Chinese: 白爛; literally: "white rot"), which describes a post completely nonsensical and full of folly made to upset others, and derives from a Taiwanese slang term for the male genitalia, where genitalia that is pale white in colour represents that someone is young, and thus foolish. Both terms originate from Taiwan, and are also used in Hong Kong and mainland China. Another term, xiǎo bái (Chinese: 小白; literally: "little white") is a derogatory term that refers to both bái mù and bái làn that is used on anonymous posting internet forums. Another common term for a troll used in mainland China is pēn zi (Chinese: 噴子; literally: "sprayer, spurter").

In Japanese, tsuri (釣り?) means "fishing" and refers to intentionally misleading posts whose only purpose is to get the readers to react, i.e. get trolled. arashi (荒らし?) means "laying waste" and can also be used to refer to simple spamming.

In Icelandic, þurs (a thurs) or tröll (a troll) may refer to trolls, the verbs þursa (to troll) or þursast (to be trolling, to troll about) may be used.

In Korean, nak-si (낚시) means "fishing", and is used to refer to Internet trolling attempts, as well as purposefully misleading post titles. A person who recognizes the troll after having responded (or, in case of a post title nak-si, having read the actual post) would often refer to himself as a caught fish.[citation needed]

In Portuguese, more commonly in its Brazilian variant, troll (produced [ˈtɾɔw] in most of Brazil as spelling pronunciation) is the usual term to denote internet trolls (examples of common derivate terms are trollismo or trollagem, "trolling", and the verb trollar, "to troll", which entered popular use), but an older expression, used by those which want to avoid anglicisms or slangs, is complexo do pombo enxadrista to denote trolling behavior, and pombos enxadristas (literally, "chessplayer pigeons") or simply pombos are the terms used to name the trolls. The terms are explained by an adage or popular saying: "Arguing with fulano (i.e., John Doe) is the same as playing chess with a pigeon: the pigeon defecates on the table, drop the pieces and simply fly, claiming victory."

In Thai, the term krian (เกรียน) has been adopted to address Internet trolls. According to the Royal Institute of Thailand, the term, which literally refers to a closely cropped hairstyle worn by schoolboys in Thailand, is from the behaviour of these schoolboys who usually gather to play online games and, during which, make annoying, disruptive, impolite, or unreasonable expressions.[27] The term top krian (ตบเกรียน; "slap a cropped head") refers to the act of posting intellectual replies to refute and cause the messages of Internet trolls to be perceived as unintelligent.[citation needed]

In the Sinhala language, this is called ala kireema (අල කිරීම), which means "Turning it into Potatoes (Sabotage)". Sometimes it is used as ala vagaa kireema (අල වගා කිරීම)—"Planting Potatoes". People/Profiles who does trolling often are called "Potato Planters"—ala vagaakaruvan (අල වගාකරුවන්). This seems to be originated from university slang ala væda (අල වැඩ) which means "Potato business" is used for breaking the laws/codes of the university.[citation needed]
Trolling, identity, and anonymity
Jimbo Wales at Wikimania 2006 on a conference discussing the identification and elimination of trolls

Early incidents of trolling[28] were considered to be the same as flaming, but this has changed with modern usage by the news media to refer to the creation of any content that targets another person.[29] The Internet dictionary NetLingo suggests there are four grades of trolling: playtime trolling, tactical trolling, strategic trolling, and domination trolling.[30] The relationship between trolling and flaming was observed in open-access forums in California, on a series of modem-linked computers. CommuniTree was begun in 1978 but was closed in 1982 when accessed by high school teenagers, becoming a ground for trashing and abuse.[31] Some psychologists have suggested that flaming would be caused by deindividuation or decreased self-evaluation: the anonymity of online postings would lead to disinhibition amongst individuals[32] Others have suggested that although flaming and trolling is often unpleasant, it may be a form of normative behavior that expresses the social identity of a certain user group[33][34] According to Tom Postmes, a professor of social and organisational psychology at the universities of Exeter, England, and Groningen, The Netherlands, and the author of Individuality and the Group, who has studied online behavior for 20 years, "Trolls aspire to violence, to the level of trouble they can cause in an environment. They want it to kick off. They want to promote antipathetic emotions of disgust and outrage, which morbidly gives them a sense of pleasure."[31]

The practice of trolling has been documented by a number of academics as early as the 1990s. This included Steven Johnson in 1997 in the book, Interface Culture, and Judith Donath in 1999. Donath's paper outlines the ambiguity of identity in a disembodied "virtual community" such as Usenet:

    In the physical world there is an inherent unity to the self, for the body provides a compelling and convenient definition of identity. The norm is: one body, one identity ... The virtual world is different. It is composed of information rather than matter.[35]

Donath provides a concise overview of identity deception games which trade on the confusion between physical and epistemic community:

    Trolling is a game about identity deception, albeit one that is played without the consent of most of the players. The troll attempts to pass as a legitimate participant, sharing the group's common interests and concerns; the newsgroups members, if they are cognizant of trolls and other identity deceptions, attempt to both distinguish real from trolling postings, and upon judging a poster a troll, make the offending poster leave the group. Their success at the former depends on how well they – and the troll – understand identity cues; their success at the latter depends on whether the troll's enjoyment is sufficiently diminished or outweighed by the costs imposed by the group.

Trolls can be costly in several ways. A troll can disrupt the discussion on a newsgroup, disseminate bad advice, and damage the feeling of trust in the newsgroup community. Furthermore, in a group that has become sensitized to trolling – where the rate of deception is high – many honestly naïve questions may be quickly rejected as trollings. This can be quite off-putting to the new user who upon venturing a first posting is immediately bombarded with angry accusations. Even if the accusation is unfounded, being branded a troll is quite damaging to one's online reputation.[35]

Susan Herring and colleagues in "Searching for Safety Online: Managing 'Trolling' in a Feminist Forum" point out the difficulty inherent in monitoring trolling and maintaining freedom of speech in online communities: "harassment often arises in spaces known for their freedom, lack of censure, and experimental nature".[36] Free speech may lead to tolerance of trolling behavior, complicating the members' efforts to maintain an open, yet supportive discussion area, especially for sensitive topics such as race, gender, and sexuality.[36]

In an effort to reduce uncivil behavior by increasing accountability, many web sites (e.g. Reuters, Facebook, and Gizmodo) now require commenters to register their names and e-mail addresses.[37]
Corporate, political and special interest sponsored trolls
See also: troll army, Trolls from Olgino and Megaphone desktop tool

Investigative journalist Sharyl Attkisson is one of several in the media who has reported on the increasing trend for organizations to utilize trolls to manipulate public opinion as part and parcel of an Astroturfing initiative. Teams of sponsored trolls swarm a site to overwhelm any honest discourse and denigrate any who disagree with them.[38] A 2012 Pew Center on the States presentation on Effective Messaging included two examples of social media posts by a recently launched "rapid response team" dedicated to promoting fluoridation of community water supplies. That same presentation also emphasized changing the topic of conversation as a winning strategy.[39]

A 2016 study for the NATO Strategic Communications Centre of Excellence (NATO StratCom COE) on hybrid warfare notes that the Russian military intervention in Ukraine "demonstrated how fake identities and accounts were used to disseminate narratives through social media, blogs, and web commentaries in order to manipulate, harass, or deceive opponents."[40](p3) The NATO report describes that a "Wikipedia troll" uses a type of message design where a troll does not add "emotional value" to reliable "essentially true" information in re-posts, but presents it "in the wrong context, intending the audience to draw false conclusions." For example, information, without context, from Wikipedia about the military history of the United States "becomes value-laden if it is posted in the comment section of an article criticizing Russia for its military actions and interests in Ukraine. The Wikipedia troll is 'tricky', because in terms of actual text, the information is true, but the way it is expressed gives it a completely different meaning to its readers."[40](p62) Unlike "classic trolls," Wikipedia trolls "have no emotional input, they just supply misinformation" and are one of "the most dangerous" as well as one of "the most effective trolling message designs."[40](pp70, 76) Even among people who are "emotionally immune to aggressive messages" and apolitical, "training in critical thinking" is needed, according to the NATO report, because "they have relatively blind trust in Wikipedia sources and are not able to filter information that comes from platforms they consider authoritative."[40](p72) While Russian-language hybrid trolls use the Wikipedia troll message design to promote anti-Western sentiment in comments, they "mostly attack aggressively to maintain emotional attachment to issues covered in articles."[40](p75) Discussions about topics, other than International sanctions during the Ukrainian crisis, "attracted very aggressive trolling" and became polarized according to the NATO report, which "suggests that in subjects in which there is little potential for re-educating audiences, emotional harm is considered more effective" for pro-Russian Latvian-language trolls.[40](p76)
Psychological characteristics

Two studies published in 2013 and 2014 have found that people who are identified as trolls tend to have dark personality traits and show signs of sadism, antisocial behavior, psychopathy, and machiavellianism.[41][42] The 2013 study suggested that there are a number of similarities between anti-social and flame trolling activities[41] and the 2014 study suggested that the noxious personality characteristics known as the "dark triad of personality" should be investigated in the analysis of trolling, and concluded that trolling appears "to be an Internet manifestation of everyday sadism."[42] Their relevance is suggested by research linking these traits to bullying in both adolescents and adults. The 2014 study found that trolls operate as agents of chaos on the Internet, exploiting hot-button issues to make users appear overly emotional or foolish in some manner. If an unfortunate person falls into their trap, trolling intensifies for further, merciless amusement. This is why novice Internet users are routinely admonished, "Do not feed the trolls!" The 2013 study found that trolls often have a high expectation of what it means to be successful, which is higher than they are able to attain, and this results in them resenting others who think they are successful but who fall below their standards.
Concern troll
Unbalanced scales.svg
    The neutrality of this section is disputed. Relevant discussion may be found on the talk page. Please do not remove this message until conditions to do so are met. (August 2015)

A concern troll is a false flag pseudonym created by a user whose actual point of view is opposed to the one that the troll claims to hold. The concern troll posts in Web forums devoted to its declared point of view and attempts to sway the group's actions or opinions while claiming to share their goals, but with professed "concerns". The goal is to sow fear, uncertainty and doubt within the group.[43]

An example of this occurred in 2006 when Tad Furtado, a staffer for then-Congressman Charles Bass (R-NH), was caught posing as a "concerned" supporter of Bass' opponent, Democrat Paul Hodes, on several liberal New Hampshire blogs, using the pseudonyms "IndieNH" or "IndyNH". "IndyNH" expressed concern that Democrats might just be wasting their time or money on Hodes, because Bass was unbeatable.[44][45] Hodes eventually won the election.

Although the term "concern troll" originated in discussions of online behavior, it now sees increasing use to describe similar behaviors that take place offline. For example, James Wolcott of Vanity Fair accused a conservative New York Daily News columnist of "concern troll" behavior in his efforts to downplay the Mark Foley scandal. Wolcott links what he calls concern trolls to what Saul Alinsky calls "Do-Nothings", giving a long quote from Alinsky on the Do-Nothings' method and effects:

    These Do-Nothings profess a commitment to social change for ideals of justice, equality, and opportunity, and then abstain from and discourage all effective action for change. They are known by their brand, 'I agree with your ends but not your means'.[46]

The Hill published an op-ed piece by Markos Moulitsas of the liberal blog Daily Kos titled "Dems: Ignore 'Concern Trolls'". The concern trolls in question were not Internet participants but rather Republicans offering public advice and warnings to the Democrats. The author defines "concern trolling" as "offering a poisoned apple in the form of advice to political opponents that, if taken, would harm the recipient".[47]
Troll sites
[icon]     This section requires expansion. (November 2015)

While many webmasters and forum administrators consider trolls a scourge on their sites[according to whom?], some websites welcome them. For example, a New York Times article discussed troll activity at 4chan and at Encyclopedia Dramatica, which it described as "an online compendium of troll humor and troll lore".[22] 4chan's /b/ board is recognized as "one of the Internet's most infamous and active trolling hotspots." [48] This site and others are often used as a base to troll against sites that their members can not normally post on. These trolls feed off the reactions of their victims because "their agenda is to take delight in causing trouble".[49]
Media coverage and controversy
Globe icon.
    The examples and perspective in this section may not represent a worldwide view of the subject. Please improve this article and discuss the issue on the talk page. (October 2015)

Mainstream media outlets have focused their attention on the willingness of some Internet users to go to extreme lengths to participate in organized psychological harassment.
Australia

In February 2010, the Australian government became involved after users defaced the Facebook tribute pages of murdered children Trinity Bates and Elliott Fletcher. Australian communications minister Stephen Conroy decried the attacks, committed mainly by 4chan users, as evidence of the need for greater Internet regulation, stating, "This argument that the Internet is some mystical creation that no laws should apply to, that is a recipe for anarchy and the wild west."[50] Facebook responded by strongly urging administrators to be aware of ways to ban users and remove inappropriate content from Facebook pages.[51] In 2012, the Daily Telegraph started a campaign to take action against "Twitter trolls", who abuse and threaten users. Several high-profile Australians including Charlotte Dawson, Robbie Farah, Laura Dundovic, and Ray Hadley have been victims of this phenomenon.[52][53][54]
United Kingdom

In the United Kingdom, contributions made to the Internet are covered by the Malicious Communications Act 1988 as well as Section 127 of the Communications Act 2003, under which jail sentences were, until 2015, limited to a maximum of six months.[55] In October 2014, the UK's Justice Secretary, Chris Grayling, said that "internet trolls" would face up to two years in jail, under measures in the Criminal Justice and Courts Bill that extend the maximum sentence and time limits for bringing prosecutions.[55][56] The House of Lords Select Committee on Communications had earlier recommended against creating a specific offence of trolling. Sending messages which are "grossly offensive or of an indecent, obscene or menacing character" is an offence whether they are received by the intended recipient or not.[57] Several people have been imprisoned in the UK for online harassment.[58]

Sean Duffy, who mocked the testimonial page of a dead teenager, was sentenced to eighteen weeks in prison and banned from using social networking sites for five years.[59] Trolls of the testimonial page of Georgia Varley faced no prosecution due to misunderstandings of the legal system in the wake of the term trolling being popularized.[60] In October 2012, a twenty-year-old man was jailed for twelve weeks for posting offensive jokes to a support group for friends and family of April Jones.[61] Later that month, The Register said there was a viewpoint that "the Crown Prosecution Service needs to reel in cops who are busily collaring trolls more or less at random ... usually responding to public pressure from media or social media".[62]
United States

On March 31, 2010, the Today Show ran a segment detailing the deaths of three separate adolescent girls and trolls' subsequent reactions to their deaths. Shortly after the suicide of high school student Alexis Pilkington, anonymous posters began performing organized psychological harassment across various message boards, referring to Pilkington as a "suicidal slut", and posting graphic images on her Facebook memorial page. The segment also included an exposé of a 2006 accident, in which an eighteen-year-old fatally crashed her father's car into a highway pylon; trolls emailed her grieving family the leaked pictures of her mutilated corpse.[5]

In 2007, the media was fooled by trollers into believing that students were consuming a drug called Jenkem, purportedly made of human waste. A user named Pickwick on TOTSE posted pictures implying that he was inhaling this drug. Major news corporations such as Fox News Channel reported the story and urged parents to warn their children about this drug. Pickwick's pictures of Jenkem were fake and the pictures did not actually feature human waste.[63]

In August 2012, the subject of trolling was featured on the HBO television series The Newsroom. The character of Neal Sampat encounters harassing individuals online, particularly looking at 4chan, and he ends up choosing to post negative comments himself on an economics related forum. The attempt by the character to infiltrate trolls' inner circles attracted debate from media reviewers critiquing the series.[64][65]

The publication of the 2015 non-fiction book The Dark Net: Inside the Digital Underworld by Jamie Bartlett, a journalist and a representative of the British think tank Demos, attracted some attention for its depiction of misunderstood sections of the internet, describing interactions on encrypted sites such as those accessible with the software Tor. Detailing trolling-related groups and the harassment created by them, Bartlett advocated for greater awareness of them and monitoring of their activities. Professor Matthew Wisnioski wrote for The Washington Post that a "league of trolls, anarchists, perverts and drug dealers is at work building a digital world beyond the Silicon Valley offices where our era’s best and brightest have designed a Facebook-friendly" surface and agreed with Bartlett that the activities of trolls go back decades to the Usenet 'flame wars' of the 1990s and even earlier.[66]
India

Newslaundry covered the phenomena of "Twitter Trolling" in its Criticles.[67] It has also been characterizing twitter trolls in its weekly podcasts.[68]
Examples

As reported on April 8, 1999, investors became victims of trolling via an online financial discussion regarding PairGain, a telephone equipment company based in California. Trolls operating in the stock's Yahoo Finance chat room posted a fabricated Bloomberg News article stating that an Israeli telecom company could potentially acquire PairGain. As a result, PairGain's stock jumped by 31%. However, the stock promptly crashed after the reports were identified as false.[69]

So-called Gold Membership trolling originated in 2007 on 4chan boards, when users posted fake images claiming to offer upgraded 4chan account privileges; without a "Gold" account, one could not view certain content. This turned out to be a hoax designed to fool board members, especially newcomers. It was copied and became an Internet meme. In some cases, this type of troll has been used as a scam, most notably on Facebook, where fake Facebook Gold Account upgrade ads have proliferated in order to link users to dubious websites and other content.[70]

The case of Zeran v. America Online, Inc. resulted primarily from trolling. Six days after the Oklahoma City bombing, anonymous users posted advertisements for shirts celebrating the bombing on AOL message boards, claiming that the shirts could be obtained by contacting Mr. Kenneth Zeran. The posts listed Zeran's address and home phone number. Zeran was subsequently harassed.[69]

Anti-Scientology protests by Anonymous, commonly known as Project Chanology, are sometimes labeled as "trolling" by media such as Wired,[71] and the participants sometimes explicitly self-identify as "trolls".

Neo-Nazi website The Daily Stormer orchestrates what it calls a "Troll Army", and has encouraged trolling of Jewish MP Luciana Berger and a Muslim activist.[72]

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Superman is a fictional superhero appearing in American comic books published by DC Comics. He was created by writer Jerry Siegel and artist Joe Shuster and first appeared in Action Comics #1 (cover-dated June 1938) and subsequently appeared in various radio serials, newspaper strips, television programs, films, and video games. With this success, Superman helped to create the superhero genre and establish its primacy within the American comic book.[1]

Superman's appearance is distinctive and iconic; he usually wears a blue costume, red cape, and stylized red-and-yellow "S" shield on his chest.[2][3][4] This shield is used in a myriad of media to symbolize the character.[5] The origin story of Superman relates that he was born Kal-El on the planet Krypton, before being rocketed to Earth as an infant by his scientist father Jor-El, moments before Krypton's destruction. Discovered and adopted by a Kansas farmer and his wife, the child is raised as Clark Kent and imbued with a strong moral compass. Very early on he started to display various superhuman abilities, which, upon reaching maturity, he resolved to use for the benefit of humanity through a secret "Superman" identity. Superman resides and operates in the fictional American city of Metropolis. As Clark Kent, he is a journalist for the Daily Planet, a Metropolis newspaper. Superman's love interest is generally Lois Lane, and his archenemy is supervillain Lex Luthor. He is typically a member of the Justice League and close ally of Batman and Wonder Woman. Like other characters in the DC Universe, several alternate versions of Superman have been produced.

Superman is widely considered an American cultural icon.[1][6][7][8] He has fascinated scholars, with cultural theorists, commentators, and critics alike exploring the character's impact and role in the United States and worldwide. The character's ownership has often been the subject of dispute, with Siegel and Shuster twice suing for the return of rights. The character has been adapted extensively into other forms of media as well, including films, television series, and video games. Actors George Reeves, Christopher Reeve, Brandon Routh, and Henry Cavill have all portrayed Superman in major motion pictures.

Contents

    1 Publication history
        1.1 Creation and conception
        1.2 Publication
        1.3 Influences
        1.4 Copyright and ownership issues
            1.4.1 Copyright infringement lawsuits
    2 Fictional character biography
        2.1 Age and birthday
        2.2 Personality
        2.3 Other versions
    3 Powers and abilities
    4 Supporting characters
        4.1 Enemies
    5 Cultural impact
        5.1 Inspiring a market
        5.2 Merchandising
        5.3 In other media
        5.4 Musical references, parodies, and homages
        5.5 Literary analysis
        5.6 Critical reception and popularity
    6 See also
    7 Footnotes
    8 Bibliography
    9 Further reading
    10 External links

Publication history
Creation and conception
Two-page spread titled "The Reign of the Superman". On the left page is a bald men, and along both pages is a futuristic town.
"The Reign of the Superman" from Siegel's fanzine (January 1933)

In early 1933, while still in high school,[9] Jerry Siegel wrote a short story, illustrated by his friend and classmate Joe Shuster, titled "The Reign of the Superman", which Siegel self-published in his fanzine, Science Fiction #3. The titular character is a vagrant who gains vast psychic powers from an experimental drug and uses them maliciously for profit and amusement, only to lose them and become a vagrant again, ashamed that he will be remembered only as a villain.[10]

In June 1933,[11] Siegel developed a new character, also named Superman, but now a heroic character, which Siegel felt would be more marketable.[12] This was a journalist named Clark Kent who pretended to be meek and mild-mannered but was secretly the mighty Superman. He was enamored with Lois Lane, but she scorned Clark Kent and was attracted to Superman, not knowing that Kent and Superman were the same person.[13] This early prototype of Superman was merely a strong human who had no superpowers, nor his familiar costume.[14][15]

Siegel shared his idea with Shuster and they hastily put together a comic story titled "The Superman" and submitted it to Humor Publishing in Chicago, which released three proto-comic books in 1933.[16][17] Although the duo received an encouraging letter, Humor published no further comics.[18]
A rejected 1933 proposal by Siegel and Shuster

Siegel, believing publishers kept rejecting them because he and Shuster were young and unknown, looked for an established artist to replace Shuster.[19] When Siegel told Shuster what he was doing, Shuster reacted by burning their rejected Superman comic, sparing only the cover.[20]

Siegel solicited multiple artists[19][21] and in 1934 Russell Keaton,[21] who worked on the Buck Rogers comic strip, responded. In nine sample strips Keaton produced based on Siegel's treatment, the Superman character further evolves: In the distant future, when Earth is on the verge of exploding due to "giant cataclysms", the last surviving man sends his child back in time to the year 1935, where he is adopted by Sam and Molly Kent. The boy exhibits superhuman strength and bulletproof skin, and the Kents teach him to use his powers for good.[22][23] However, the newspaper syndicates rejected their work and Keaton abandoned the project.[24]

Siegel and Shuster reconciled and continued developing Superman.[24] The character became an alien from the planet Krypton with the now-familiar costume: tight-fitting clothes with an "S" on the chest, over-shorts, and a cape.[25]

Siegel and Shuster entered the comics field professionally in 1935, producing detective and adventure stories for the comic-book publisher National Allied Publications. Although National expressed interest in Superman,[26] Siegel and Shuster wanted to sell Superman as a syndicated comic strip, believing syndication would give them more lucrative and stable work,[27] but the newspaper syndicates all turned them down.[28] Max Gaines, who worked at McClure Newspaper Syndicate, suggested they show their work to Detective Comics (which had recently bought out National Allied).[29] Siegel recalled,

    I resubmitted 'Superman' to him, together with other proposed comics. In early December, I visited Detective Comics, Inc. in New York and was invited to submit strips to be considered for their proposed new comic book, Action Comics. Soon after, I submitted 5 strips for consideration. Detective's publishers knew Gaines, and asked him to send to them strips, which McClure had decided against using itself, for possible inclusion in Action Comics. Gaines wrote and asked me for permission to send 'Superman' and other strips ... to Detective Comics, Inc. ... I consented. ...Vin Sullivan, editor of Detective Comics, Inc., wrote to me on January 10, 1938: "I have on hand now several features you sent.... The one feature I liked best, and the one that seems to fit into the proposed schedule, is that 'Superman'....[30]

In March 1938, Siegel and Shuster sold all rights to the character to Detective Comics, Inc.[31] for $130 (the equivalent of $2,200 when adjusted for inflation).[32][33]
Publication
See also: Publication history of Superman, Superman (comic strip) and List of Superman comics
Action Comics #1 (June 1938), the debut of Superman; cover art by Joe Shuster

Superman debuted as the cover feature of the anthology Action Comics #1 (cover-dated June 1938, published April 18, 1938).[34] The series was an immediate success,[35] and reader feedback showed that Superman was responsible.[36] In June 1939, Detective Comics began a sister series, Superman, dedicated exclusively to the character.[37] Action Comics eventually became dedicated to Superman stories, and both it and Superman have been published without interruption since 1938 (ignoring changes to the titles and numbering).[38][39] A large number of other series and miniseries have been published as well.[40] Superman has also appeared as a regular or semi-regular character in a number of superhero team series, such as Justice League of America and World's Finest Comics, and in spin-off series such as Supergirl.

Beginning in January 1939, a Superman daily comic strip appeared in newspapers, syndicated through the McClure Syndicate. A color Sunday version was added that November. The Sunday strips had a narrative continuity separate from the daily strips, possibly because Siegel had to delegate the Sunday strips to ghostwriters.[41] Shuster drew the early strips, then passed the job to Wayne Boring.[42] From 1949 to 1956, the newspaper strips were drawn by Win Mortimer.[43] The strip ended in May 1966, but was revived from 1977 to 1983 to coincide with a series of movies released by Warner Bros.[44]

Siegel wrote most of the comic-book and daily newspaper stories until he was conscripted in 1943.[45] Shuster drew most of the art at first, but as his eyesight deteriorated, he outsourced the work to ghost-artists.[46] While Siegel was serving in Hawaii, Detective Comics introduced a child version of Superman called "Superboy", based on a concept Siegel had submitted several years before. Siegel was furious because Detective did this without having bought the character.[47] After Siegel's discharge from the Army, he and Shuster sued Detective (by then known as National Comics Publications)[48] for the rights to Superman and Superboy. After settling out-of-court for the rights to both characters, National fired the two creators.[49] Siegel was re-hired in 1957 but dismissed again in 1969 after he and Shuster filed a second lawsuit.[50] In 1975, following a public outcry against poor treatment of comic creators, Warner Communications, which had bought National, agreed to insert the byline "Superman created by Jerry Siegel and Joe Shuster" into every Superman publication and production.[51] In 2001, National, now known as DC Comics, agreed to add the line "By Special Arrangement with the Jerry Siegel Family" as part of a deal with the late Siegel's heirs to retain the rights to Superman.[52]
Influences
Like Superman, John Carter of Mars is a stranger from another world who is stronger than the natives of his adopted home.

Siegel and Shuster were avid readers of pulp science-fiction and adventure magazines, and many stories featured characters with extraordinary powers such as telepathy, clairvoyance, and superhuman strength. A major influence was Edgar Rice Burroughs' John Carter of Mars, a human who was displaced to Mars, where he is stronger and more agile than the native Martians due to Mars' lower gravity.[53] While it is widely assumed that the 1930 Philip Wylie novel Gladiator, featuring a protagonist, Hugo Danner, with similar powers, was an inspiration for Superman,[54][55] Siegel denied this.[56]

Siegel and Shuster were also avid moviegoers.[57] Shuster based Superman's stance on that of Douglas Fairbanks, who starred in adventure films such as The Mark of Zorro and Robin Hood.[58] The name of Superman's home city, Metropolis, was taken from the 1927 film of the same name.[57] Popeye cartoons were also an influence.[59]

The pair collected comic strips in their youth, with a favorite being Winsor McCay's fantastical Little Nemo.[57] Shuster remarked on the artists which played an important part in the development of his own style: "Alex Raymond and Burne Hogarth were my idols – also Milt Caniff, Hal Foster, and Roy Crane."[57] Shuster taught himself to draw by tracing over the art in the strips and magazines they collected.[50]

As a boy, Shuster was obsessed with fitness culture[59] and a fan of strongmen such as Siegmund Breitbart and Joseph Greenstein. He collected fitness magazines and manuals and used their photographs as visual references for his art.[50]

The visual design of Superman came from multiple influences. The tight-fitting suit and shorts were inspired by the costumes of wrestlers, boxers, and strongmen. Shuster first gave Superman laced sandals like those of strongmen and classical heroes.[60] The emblem on his chest may have been inspired by the uniforms of athletic teams. Many pulp action heroes such as swashbucklers wore capes. Superman's face was based on Johnny Weissmuller's.[50]

The word "superman" was commonly used in the 1920s and 1930s to describe men of great ability, most often athletes and politicians.[50] It is unclear whether Siegel and Shuster were influenced by Nietzsche's concept of the Übermensch;[61] they never acknowledged as much.[62]
Copyright and ownership issues
Main article: Superman ownership disputes

In 1947, Siegel and Shuster sued Detective Comics for the rights to Superman and Superboy. The judge ruled that the March 1938 sale of Superman was binding, but that Superboy was a separate entity that rightfully belonged to Siegel because Detective published Siegel's Superboy script without having made a deal. Siegel and Shuster settled out-of-court with Detective, which paid the pair $94,000 ($930,000 when adjusted for inflation) in exchange for the full rights to both Superman and Superboy.[63]

In 1969, Siegel and Shuster attempted to regain rights to Superman using the renewal option in the Copyright Act of 1909, but the court ruled Siegel and Shuster had transferred the renewal rights to Detective Comics in 1938. Siegel and Shuster appealed, but the appeals court upheld this decision.

In 1975, Siegel and a number of other comic book writers and artists launched a campaign for better compensation and treatment of comic creators. Warner Brothers agreed to give Siegel and Shuster a yearly stipend, full medical benefits, and credit their names in all future Superman stories in exchange for never contesting ownership of Superman. Siegel and Shuster upheld this bargain.[50]

Shuster died in 1992. DC Comics offered Shuster's heirs a stipend in exchange for never challenging ownership of Superman, which they accepted for some years.[63]

Siegel died in 1996. His heirs attempted to take the rights to Superman using the termination provision of the Copyright Act of 1976. DC Comics negotiated an agreement wherein it would pay the Siegel heirs several million dollars and a yearly stipend of $500,000 in exchange for permanently granting DC the rights to Superman. The Siegels accepted DC's offer in an October 2001 letter.[63]

Copyright lawyer and movie producer Marc Toberoff then struck a deal with the heirs of both Siegel and Shuster to help them get the rights to Superman in exchange for signing the rights over to his production company, Pacific Pictures. Both groups accepted. The Siegel heirs called off their deal with DC Comics and in 2004 sued DC for the rights to Superman and Superboy. In 2008, the judge ruled in favor of the Siegels. DC Comics appealed the decision, and the appeals court ruled in favored of DC, arguing that the October 2001 letter was binding. In 2003, the Shuster heirs served a termination notice for Shuster's grant of his half of the copyright to Superman. DC Comics sued the Shuster heirs in 2010, and the court ruled in DC's favor on the grounds that the 1992 agreement with the Shuster heirs barred them from terminating the grant.[63]

Superman is due to enter the public domain in 2033.[63][64]
Copyright infringement lawsuits

Shortly after Superman became a profitable item, imitations began to appear in competing comic strips and unauthorized character merchandise. Among the many Superman litigations have been Superman v. Wonderman, Superman v. Captain Marvel, and Superman v. The Greatest American Hero.

In 1979, proprietors of the Superman copyright prevented a discount chain from using a television commercial that parodied well-known lines associated with Superman—"Look! ... Up in the sky! ... It's a bird! ... It's a plane ... It's ... Crazy Eddie!"—and showed a cape-wearing figure in tights flying through the sky.[65]
Fictional character biography
See also: Superman (Earth-Two) and Superman (Earth-One)

Given the serial nature of comic book publishing and length of the character's existence, the details of Superman's origin, relationships, and abilities have changed significantly throughout the years.[66] Changes and differences in the character's biography are explained to the reader in that there are different versions of Superman existing in separate, parallel universes as part of a larger DC Comics multiverse.[67] For example, the first Superman of the Golden Age of Comic Books is not the same entity as the second Superman of the Silver Age of Comic Books; these incarnations exist in different universes with alternate versions of planet Earth, called Earth-Two and Earth-One, respectively.[67] The Superman of current continuity exists in the main DC Universe, referred to as "New-Earth" in the comics.[67]

Superman's powers and his foes were developed through the 1940s, with Superman developing the ability to fly, and costumed villains introduced in 1941.[68] The character was shown as learning of the existence of Krypton in 1949. The concept itself had originally been established to the reader in 1939 in the Superman comic strip.[69] The 1960s saw the introduction of a second Superman. DC had established its multiverse, allowing characters published in the 1940s to exist alongside updated counterparts published in the 1960s. The second Superman was introduced to explain to the reader Superman's membership in both the 1940s superhero team the Justice Society of America and the 1960s superhero team the Justice League of America.[70]
A crying Lois Lane hugs the bloody and battered corpse of Superman, while a sad Jimmy Olson takes pictures behind her.
Superman dies in Lois Lane's arms: Superman vol. 2 #75 (Jan. 1993); artwork by Dan Jurgens and Brett Breeding

The 1980s saw radical revisions of the character. DC decided to remove the multiverse in a bid to simplify its comics line. This led to the rewriting of the back story of the characters DC published, Superman included. John Byrne rewrote Superman, removing many established conventions and characters from continuity, including Superboy and Supergirl. Byrne also re-established Superman's adoptive parents, The Kents, as characters.[71] In the previous continuity, the characters had been written as having died early in Superman's life (about the time of Clark Kent's graduation from high school).

In 1992 Superman was killed by the villain Doomsday,[72] although the character was soon resurrected the following year.[73] Superman also marries Lois Lane in 1996. His origin is again revisited in 2004.[74] In 2006 Superman is stripped of his powers,[75] although these are restored within a fictional year.[76]

After a confrontation with Brainiac that results in his father's death, Superman discovers the lost city of Kandor, which contains 10,000 Kryptonians. Their stay on Earth causes trouble, and the Kryptonians create their own planet, New Krypton. Eventually, New Krypton wages war against Earth. The two sides sustain major casualties and most of the Kryptonians are killed. Superman then starts a journey to reconnect with his adopted home world.[77]

In 2011, DC Comics relaunched its entire line of comic books, including the Superman franchise, in order to make the characters more modern and accessible. In the new continuity, Clark is no longer married to Lois and his parents died when he was in high school. Superman wears a ceremonial battle armor which pays tribute to his Kryptonian heritage. The armor is similar to his classic outfit, with the difference of lacking the traditional red briefs. In Superman (Vol 3) #38 (February 2015), the armor was destroyed and he received a new cloth costume with a few cosmetic differences.[78] As of March 2015, it was announced Superman would be using a different outfit, consisting on a simple blue T-shirt with the 'S symbol', and regular jeans and tennis shoes, in a storyline in which Superman is significantly depowered and his secret identity exposed to the whole world,[79] forcing him to drastically change his approach to heroism and struggle with weakness for the first time.[80] Superman decides to work with Luthor to discover what depowered him.[81]
Age and birthday

Superman's age has varied through his history in comics. His age was originally left undefined, with real-time references to specific years sometimes given to past events in Golden Age and early Silver Age comics. In comics published between the early 1970s and early 1990s, his age was usually cited as 29 years old.[82] However, during "The Death of Superman" storyline, Clark's age was given as 34 years old (in a fictional promotional newspaper published), while 1994's "Zero Hour" timeline established his age as 35.

Action Comics #149 (Oct. 1950) gives October as Superman's birthdate. Comics of the 1960s through 1980s describe Superman's birthday as February 29.[83] Clark Kent, meanwhile, would celebrate his birthday on June 18, the date the Kents first found Clark; June 18 is also the birthdate of Superman voice actor Bud Collyer.[84] Following the 1980s editorial-revamp DC called Crisis on Infinite Earths, Kent's birthday is given as February 29.[85] Superman: Secret Origin #1 (Nov. 2009) depicts Kent celebrating his birthday on December 1.
Personality

In the original Siegel and Shuster stories, Superman's personality is rough and aggressive. The character often attacks and terrorizes wife beaters, profiteers, lynch mobs, and gangsters in a rough manner and with a looser moral code than audiences today might be used to.[86] Although not as ruthless as the early Batman, Superman in the comics of the 1930s is unconcerned about the harm his strength may cause. He tosses villainous characters in such a manner that fatalities would presumably occur, although these are seldom shown explicitly on the page. This came to an end in late 1940 when new editor Whitney Ellsworth instituted a code of conduct for his characters to follow, banning Superman from ever killing.[69] The character was softened and given a sense of humanitarianism. Ellsworth's code, however, is not to be confused with "the Comics Code", which was created in 1954 by the Comics Code Authority and ultimately abandoned by every major comic book publisher by the early 21st century.[87]

In his first appearances, Superman was considered a vigilante by the authorities, being fired upon by the National Guard as he razed a slum so that the government would create better housing conditions for the poor. By 1942, however, Superman was working side-by-side with the police.[88][89] Today, Superman is commonly seen as a brave and kind-hearted hero with a strong sense of justice, morality, and righteousness. He adheres to an unwavering moral code instilled in him by his adoptive parents.[90] His commitment to operating within the law has been an example to many citizens and other heroes but has stirred resentment and criticism among others, who refer to him as the "big blue boy scout." Superman can be rather rigid in this trait, causing tensions in the superhero community.[91] This was most notable with Wonder Woman, one of his closest friends, after she killed Maxwell Lord.[91] Booster Gold had an initial icy relationship with the Man of Steel but grew to respect him.[92]

Having lost his home world of Krypton, Superman is very protective of Earth, and especially of Clark Kent's family and friends. This same loss, combined with the pressure of using his powers responsibly, has caused Superman to feel lonely on Earth, despite having his friends and parents. Previous encounters with people he thought to be fellow Kryptonians, Power Girl[93] (who is, in fact from the Krypton of the Earth-Two universe) and Mon-El,[94] have led to disappointment. The arrival of Supergirl, who has been confirmed to be not only from Krypton but also his cousin, has relieved this loneliness somewhat.[95] Superman's Fortress of Solitude acts as a place of solace for him in times of loneliness and despair.[67]

In Superman/Batman #3 (Dec. 2003), Batman, under writer Jeph Loeb, observes, "It is a remarkable dichotomy. In many ways, Clark is the most human of us all. Then ... he shoots fire from the skies, and it is difficult not to think of him as a god. And how fortunate we all are that it does not occur to 'him'." In writer Geoff Johns' Infinite Crisis #1 (Dec. 2005), part of the 2005–2006 "Infinite Crisis" crossover storyline, Batman admonishes him for identifying with humanity too much and failing to provide the strong leadership that superhumans need.
Other versions
Main article: Alternative versions of Superman

Both the multiverse established by the publishers in the 1960s and the Elseworlds line of comics established in 1989 have allowed writers to introduce variations on Superman. These have included differences in the nationality, race and morality of the character. Alongside such reimaginings, a number of characters have assumed the title of Superman, especially in the wake of "The Death of Superman" storyline, wherein four newly introduced characters are seen to claim the mantle.[96] In addition to these, the Bizarro character created in 1958 is a weird, imperfect duplicate of Superman.[97] Other members of Superman's family of characters have borne the Super- prefix, including Supergirl, Krypto the Superdog, and Superwoman. Outside comics published by DC, the notoriety of the Superman or "Übermensch" archetype makes the character a popular figure to be represented through an analogue in entirely unrelated continuities. For example, Roy Thomas based rival publisher Marvel Comics' Hyperion character on Superman.[98][99][100][101]
Powers and abilities
Main article: Powers and abilities of Superman

As an influential archetype of the superhero genre, Superman possesses extraordinary powers, with the character traditionally described as "Faster than a speeding bullet. More powerful than a locomotive. Able to leap tall buildings in a single bound ... It's Superman!",[102] a phrase coined by Jay Morton and first used in the Superman radio serials and Max Fleischer animated shorts of the 1940s[103] as well as the TV series of the 1950s. For most of his existence, Superman's famous arsenal of powers has included flight, super-strength, invulnerability to non-magical attacks, super-speed, vision powers (including x-ray, heat-emitting, telescopic, infra-red, and microscopic vision), super-hearing, super-intelligence, and super-breath, which enables him to blow out air at freezing temperatures, as well as exert the propulsive force of high-speed winds.[104]

As originally conceived and presented in his early stories, Superman's powers were relatively limited, consisting of superhuman strength that allowed him to lift a car over his head, run at amazing speeds and leap one-eighth of a mile, as well as an incredibly dense body structure that could be pierced by nothing less than an exploding artillery shell.[104] Siegel and Shuster compared his strength and leaping abilities to an ant and a grasshopper.[105] When making the Superman cartoons in the early 1940s, the Fleischer Brothers found it difficult to keep animating him leaping and requested to DC to change his ability to flying; this was an especially convenient concept for short films, which would have otherwise had to waste precious running time moving earthbound Clark Kent from place to place.[106] Writers gradually increased his powers to larger extents during the Silver Age, in which Superman could fly to other worlds and galaxies and even across universes with relative ease.[104] He would often fly across the solar system to stop meteors from hitting the Earth or sometimes just to clear his head. Writers found it increasingly difficult to write Superman stories in which the character was believably challenged,[107] so DC made a series of attempts to rein the character in. The most significant attempt, John Byrne's 1986 rewrite, established several hard limits on his abilities: He barely survives a nuclear blast, and his space flights are limited by how long he can hold his breath.[108] Superman's power levels have again increased since then, with Superman eventually possessing enough strength to hurl mountains, withstand nuclear blasts with ease, fly into the sun unharmed, and survive in the vacuum of outer space without oxygen.

The source of Superman's powers has changed subtly over the course of his history. It was originally stated that Superman's abilities derived from his Kryptonian heritage, which made him eons more evolved than humans.[69] This was soon amended, with the source for the powers now based upon the establishment of Krypton's gravity as having been stronger than that of the Earth. This situation mirrors that of Edgar Rice Burroughs' John Carter. As Superman's powers increased, the implication that all Kryptonians had possessed the same abilities became problematic for writers, making it doubtful that a race of such beings could have been wiped out by something as trifling as an exploding planet. In part to counter this, the Superman writers established that Kryptonians, whose native star Rao had been red, possessed superpowers only under the light of a yellow sun.[109]

Superman is most vulnerable to green Kryptonite, mineral debris from Krypton transformed into radioactive material by the forces that destroyed the planet. Exposure to green Kryptonite radiation nullifies Superman's powers and immobilizes him with pain and nausea; prolonged exposure will eventually kill him. The only substance on Earth that can protect him from Kryptonite is lead, which blocks the radiation. Lead is also the only known substance that Superman cannot see through with his x-ray vision. Kryptonite was introduced in 1943 as a plot device to allow the radio-serial voice actor, Bud Collyer, to take some time off.[66] Although green Kryptonite is the most commonly seen form, writers have introduced other forms over the years: such as red, gold, blue, white, and black, each with its own effect.[110]
Supporting characters
See also: Superman character and cast and List of Superman supporting characters

Clark Kent, Superman's secret identity, was based partly on Harold Lloyd and named after Clark Gable and Kent Taylor.[111][112] Creators have discussed the idea of whether Superman pretends to be Clark Kent or vice versa, and at differing times in the publication either approach has been adopted.[113][114] Although typically a newspaper reporter, during the 1970s the character left the Daily Planet for a time to work for television,[114] whilst the 1980s revamp by John Byrne saw the character become somewhat more aggressive.[108] This aggressiveness has since faded with subsequent creators restoring the mild mannerisms traditional to the character.

Superman's large cast of supporting characters includes Lois Lane, perhaps the character most commonly associated with Superman, being portrayed at different times as his colleague, competitor, love interest and wife. Other main supporting characters include Daily Planet coworkers such as photographer Jimmy Olsen and editor Perry White, Clark Kent's adoptive parents Jonathan and Martha Kent, childhood sweetheart Lana Lang and best friend Pete Ross, associates like Professor Hamilton and John Henry Irons who often provide scientific advice and tech support, and former college love interest Lori Lemaris (a mermaid). Stories making reference to the possibility of Superman siring children have been featured both in and out of mainstream continuity.

Incarnations of Supergirl, Krypto the Superdog, and Superboy have also been major characters in the mythos, as well as the Justice League of America (of which Superman is usually a member and often its leader). A feature shared by several supporting characters is alliterative names, especially with the initials "LL", including Lex Luthor, Lois Lane, Linda Lee, Lana Lang, Lori Lemaris, and Lucy Lane,[115] alliteration being common in early comics.

Team-ups with fellow comics icon Batman are common, inspiring many stories over the years. When paired, they are often referred to as the "World's Finest" in a nod to the name of the comic book series that features many team-up stories. In 2003, DC began to publish a new series featuring the two characters titled Superman/Batman or Batman/Superman. In continuity following the DC Comic's The New 52 line-wide relaunch, Superman has also established a romantic relationship as well as a working partnership with Wonder Woman. An ongoing comic book series titled Superman/Wonder Woman debuted in 2013, which explores their relationship and shared adventures.
Enemies
Main article: List of Superman enemies

The villains Superman faced in the earliest stories were ordinary humans, such as gangsters, corrupt politicians, and violent husbands, but they soon grew more outlandish. The mad scientist Ultra-Humanite, introduced in Action Comics #13 (June 1939), was Superman's first recurring villain. The hero's best-known nemesis, Lex Luthor, was introduced in Action Comics #23 (April 1940) and has been envisioned over the years as both a recluse with advanced weaponry to a power-mad billionaire.[116] In 1944, the magical imp Mister Mxyzptlk, Superman's first recurring super-powered adversary, was introduced.[117] Superman's first alien villain, Brainiac, debuted in Action Comics #242 (July 1958). The monstrous Doomsday, introduced in Superman: The Man of Steel #17-18 (Nov.-Dec. 1992), was the first villain to evidently kill Superman in physical combat. Other adversaries include the reverse Superman known as Bizarro, and the Kryptonian criminal General Zod.[118]
Cultural impact

Superman has come to be seen as both an American cultural icon[119][120] and the first comic book superhero. His adventures and popularity have established the character as an inspiring force within the public eye, with the character serving as inspiration for musicians, comedians and writers alike. Kryptonite, Brainiac and Bizarro have become synonymous in popular vernacular with Achilles' heel, extreme intelligence[121] and reversed logic[122] respectively. Similarly, the phrase "I'm not Superman" or "you're not Superman" is an idiom used to suggest a lack of omnipotence.[123][124][125]
Inspiring a market

The character's initial success led to similar characters being created.[126][127] Batman was the first to follow, Bob Kane commenting to Vin Sullivan that given the "kind of money [Siegel and Shuster were earning with their superhero] you'll have one on Monday".[128] Victor Fox, an accountant for DC, also noticed the revenue such comics generated and commissioned Will Eisner to create a deliberately similar character to Superman. Wonder Man was published in May 1939, and although DC successfully sued, claiming plagiarism,[129] Fox had decided to cease publishing the character. Fox later had more success with the Blue Beetle. Fawcett Comics' Captain Marvel, launched in 1940, was Superman's main rival for popularity throughout the 1940s and was again the subject of a lawsuit, which Fawcett eventually settled in 1953 by cessation of the publication of Captain Marvel-related works.[130] Superhero comics are now established as the dominant genre in American comic book publishing,[131] with many thousands of characters in the tradition having been created in the years since Superman's creation.[132]
Merchandising
The "S" symbol became iconic.

Superman became popular very quickly, with an additional title, Superman Quarterly, rapidly added. In 1940 the character was represented in the annual Macy's parade for the first time.[133] In fact Superman had become popular to the extent that in 1942, with sales of the character's three titles standing at a combined total of over 1.5 million, Time was reporting that "the Navy Department (had) ruled that Superman comic books should be included among essential supplies destined for the Marine garrison at Midway Islands."[134] The character was soon licensed by companies keen to cash in on this success through merchandising. The earliest paraphernalia appeared in 1939, a button proclaiming membership in the Supermen of America club. By 1940 the amount of merchandise available increased dramatically, with jigsaw puzzles, paper dolls, bubble gum and trading cards available, as well as wooden or metal figures. The popularity of such merchandise increased when Superman was licensed to appear in other media, and Les Daniels has written that this represents "the start of the process that media moguls of later decades would describe as 'synergy.'"[135] By the release of Superman Returns, Warner Bros. had arranged a cross promotion with Burger King,[136] and licensed many other products for sale.

Superman's appeal to licensees rests upon the character's continuing popularity, cross market appeal and the status of the "S" shield, the stylized magenta and gold "S" emblem Superman wears on his chest, as a fashion symbol.[137][138] The "S" shield by itself is often used in media to symbolize the Superman character.[139]
In other media
Main article: Superman (franchise)

The character of Superman has appeared in various media aside from comic books, including radio and television series, several films, and video games. The first adaptation was a daily newspaper comic strip, launched on January 16, 1939, and running through May 1966; significantly, Siegel and Shuster used the first strips to establish Superman's background, adding details such as the planet Krypton and Superman's father, Jor-El, concepts not yet established in the comic books.[69] Following on from the success of this was the first radio series, The Adventures of Superman, which premiered February 12, 1940, and featured the voice of Bud Collyer as Superman. Collyer was also cast as the voice of Superman in a series of 17 Superman animated cartoons produced by Fleischer Studios and Famous Studios for theatrical release in 1941–1943. In 1948, the movie serial Superman made Kirk Alyn the first actor to portray the hero onscreen. In 1951 came the television series Adventures of Superman starring George Reeves. Television series featuring Superman and Superboy would debut in the 1980s, 1990s and 2000s. In 1966 came the Broadway musical It's a Bird...It's a Plane...It's Superman, remade for television in 1975. Also in 1966, Superman starred in the first of several animated television series The New Adventures of Superman. Superman returned to movie theaters in 1978 with director Richard Donner's Superman, starring Christopher Reeve, which spawned three sequels. In 2006, Bryan Singer directed the feature Superman Returns, and in 2013, director Zack Snyder rebooted the film franchise with Man of Steel.
Musical references, parodies, and homages
See also: Superman in popular music

Superman has also featured as an inspiration for musicians, with songs by numerous artists from several generations celebrating the character. Donovan's Billboard Hot 100 topping single "Sunshine Superman" utilized the character in both the title and the lyric, declaring "Superman and Green Lantern ain't got nothing on me."[140] Folk singer/songwriter Jim Croce sung about the character in a list of warnings in the chorus of his song "You Don't Mess Around with Jim", introducing the phrase "you don't tug on Superman's cape" into popular lexicon.[141] Other tracks to reference the character include Genesis' "Land of Confusion",[142] the video to which featured a Spitting Image puppet of Ronald Reagan dressed as Superman,[143] "(Wish I Could Fly Like) Superman" by The Kinks on their 1979 album Low Budget and "Superman" by The Clique, a track later covered by R.E.M. on its 1986 album Lifes Rich Pageant. This cover is referenced by Grant Morrison in Animal Man, in which Superman meets the character, and the track comes on Animal Man's Walkman immediately after.[144] Crash Test Dummies' "Superman's Song", from the 1991 album The Ghosts That Haunt Me explores the isolation and commitment inherent in Superman's life.[145] Five for Fighting released "Superman (It's Not Easy)" in 2000, which is from Superman's point of view, although Superman is never mentioned by name.[146] From 1988 to 1993, American composer Michael Daugherty composed "Metropolis Symphony", a five-movement orchestral work inspired by Superman comics.[147][148]
A thin Superman with AIDS
Superman depicted as stricken by AIDS, in an awareness campaign

Parodies of Superman did not take long to appear, with Mighty Mouse introduced in "The Mouse of Tomorrow" animated short in 1942.[149] While the character swiftly took on a life of its own, moving beyond parody, other animated characters soon took their turn to parody the character. In 1943, Bugs Bunny was featured in a short, Super-Rabbit, which sees the character gaining powers through eating fortified carrots. This short ends with Bugs stepping into a phone booth to change into a real "Superman" and emerging as a U.S. Marine. In 1956 Daffy Duck assumes the mantle of "Cluck Trent" in the short "Stupor Duck", a role later reprised in various issues of the Looney Tunes comic book.[150] In the United Kingdom Monty Python created the character Bicycle Repairman, who fixes bicycles on a world full of Supermen, for a sketch in series of their BBC show.[151] Also on the BBC was the sitcom My Hero, which presented Thermoman as a slightly dense Superman pastiche, attempting to save the world and pursue romantic aspirations.[152] In the United States, Saturday Night Live has often parodied the figure, with Margot Kidder reprising her role as Lois Lane in a 1979 episode. The manga and anime series Dr. Slump featured the character Suppaman; a short, fat, pompous man who changes into a thinly veiled Superman-like alter-ego by eating a sour-tasting umeboshi. Jerry Seinfeld, a noted Superman fan, filled his series Seinfeld with references to the character and in 1997 asked for Superman to co-star with him in a commercial for American Express. The commercial aired during the 1998 NFL Playoffs and Super Bowl, Superman animated in the style of artist Curt Swan, again at the request of Seinfeld.[153] In January 2013, Superman was featured in ScrewAttack's web series Death Battle, where he fought a hypothetical battle with the character Son Goku and won. A rematch was staged in July 2015, with Superman winning again. Superman was voiced during the battle simulations by the voice actor ItsJustSomeRandomGuy.[154]

Superman has also been used as reference point for writers, with Steven T. Seagle's graphic novel Superman: It's a Bird exploring Seagle's feelings on his own mortality as he struggles to develop a story for a Superman tale.[155] Brad Fraser used the character as a reference point for his play Poor Super Man, with The Independent noting the central character, a gay man who has lost many friends to AIDS as someone who "identifies all the more keenly with Superman's alien-amid-deceptive-lookalikes status."[156] Superman's image was also used in an AIDS awareness campaign by French organization AIDES. Superman was depicted as emaciated and breathing from an oxygen tank, demonstrating that no-one is beyond the reach of the disease, and it can destroy the lives of everyone.[157]

Superman is also mentioned in several films, including Joel Schumacher's Batman & Robin, in which Batman states, "That's why Superman works alone ..." in reference to the many troubles caused by his partner Robin, and also in Sam Raimi's Spider-Man, in which Aunt May gives her nephew Peter Parker a word of advice not to strain himself too much because, "You're not Superman, you know", among many others.
Literary analysis

Superman has been interpreted and discussed in many forms in the years since his debut. The character's status as the first costumed superhero has allowed him to be used in many studies discussing the genre, Umberto Eco noting that "he can be seen as the representative of all his similars".[158] Writing in Time in 1971, Gerald Clarke stated: "Superman's enormous popularity might be looked upon as signalling the beginning of the end for the Horatio Alger myth of the self-made man." Clarke viewed the comics characters as having to continuously update in order to maintain relevance, and thus representing the mood of the nation. He regarded Superman's character in the early seventies as a comment on the modern world, which he saw as a place in which "only the man with superpowers can survive and prosper."[159] Andrew Arnold, writing in the early 21st century, has noted Superman's partial role in exploring assimilation, the character's alien status allowing the reader to explore attempts to fit in on a somewhat superficial level.
Clark Kent yelling "Good Grief!"
Clark Kent, argued by Jules Feiffer to be the most innovative feature of Superman

A.C. Grayling, writing in The Spectator, traces Superman's stances through the decades, from his 1930s campaign against crime being relevant to a nation under the influence of Al Capone, through the 1940s and World War II, a period in which Superman helped sell war bonds,[160] and into the 1950s, where Superman explored the new technological threats. Grayling notes the period after the Cold War as being one where "matters become merely personal: the task of pitting his brawn against the brains of Lex Luthor and Brainiac appeared to be independent of bigger questions", and discusses events post 9/11, stating that as a nation "caught between the terrifying George W. Bush and the terrorist Osama bin Laden, America is in earnest need of a Saviour for everything from the minor inconveniences to the major horrors of world catastrophe. And here he is, the down-home clean-cut boy in the blue tights and red cape".[161]

An influence on early Superman stories is the context of the Great Depression. The left-leaning perspective of creators Shuster and Siegel is reflected in early storylines.[attribution needed] Superman took on the role of social activist, fighting crooked businessmen and politicians and demolishing run-down tenements.[86] Comics scholar Roger Sabin sees this as a reflection of "the liberal idealism of Franklin Roosevelt's New Deal", with Shuster and Siegel initially portraying Superman as champion to a variety of social causes.[61][162] In later Superman radio programs the character continued to take on such issues, tackling a version of the Ku Klux Klan in a 1946 broadcast, as well as combating anti-semitism and veteran discrimination.[163][164][165]

Scott Bukatman has discussed Superman, and the superhero in general, noting the ways in which they humanize large urban areas through their use of the space, especially in Superman's ability to soar over the large skyscrapers of Metropolis. He writes that the character "represented, in 1938, a kind of Corbusierian ideal. Superman has X-ray vision: walls become permeable, transparent. Through his benign, controlled authority, Superman renders the city open, modernist and democratic; he furthers a sense that Le Corbusier described in 1925, namely, that 'Everything is known to us'."[166]

Jules Feiffer has argued that Superman's real innovation lay in the creation of the Clark Kent persona, noting that what "made Superman extraordinary was his point of origin: Clark Kent." Feiffer develops the theme to establish Superman's popularity in simple wish fulfillment,[167] a point Siegel and Shuster themselves supported, Siegel commenting that "If you're interested in what made Superman what it is, here's one of the keys to what made it universally acceptable. Joe and I had certain inhibitions ... which led to wish-fulfillment which we expressed through our interest in science fiction and our comic strip. That's where the dual-identity concept came from" and Shuster supporting that as being "why so many people could relate to it".[168]

Ian Gordon suggests that the many incarnations of Superman across media use nostalgia to link the character to an ideology of the American Way. He defines this ideology as a means of associating individualism, consumerism, and democracy and as something that took shape around WWII and underpinned the war effort. Superman he notes was very much part of that effort.[169]

Superman's immigrant status is a key aspect of his appeal.[170][171][172] Aldo Regalado saw the character as pushing the boundaries of acceptance in America. The extraterrestrial origin was seen by Regalado as challenging the notion that Anglo-Saxon ancestry was the source of all might.[173] Gary Engle saw the "myth of Superman [asserting] with total confidence and a childlike innocence the value of the immigrant in American culture." He argues that Superman allowed the superhero genre to take over from the Western as the expression of immigrant sensibilities. Through the use of a dual identity, Superman allowed immigrants to identify with both their cultures. Clark Kent represents the assimilated individual, allowing Superman to express the immigrants cultural heritage for the greater good.[171] David Jenemann has offered a contrasting view. He argues that Superman's early stories portray a threat: "the possibility that the exile would overwhelm the country."[174] David Rooney, a theater critic for The New York Times, in his evaluation of the play, Year Zero, considers Superman to be the "quintessential immigrant story ... (b)orn on an alien planet, he grows stronger on Earth but maintains a secret identity tied to a homeland that continues to exert a powerful hold on him even as his every contact with those origins does him harm."[175]

Some see Judaic themes in Superman. Simcha Weinstein notes that Superman's story has some parallels to that of Moses. For example, Moses as a baby was sent away by his parents in a reed basket to escape death and adopted by a foreign culture. Weinstein also posits that Superman's Kryptonian name, "Kal-El", resembles the Hebrew words קל-אל, which can be taken to mean "voice of God".[176] Larry Tye suggests that this "Voice of God" is an allusion to Moses' role as a prophet.[177] The suffix "el", meaning "(of) God", is also found in the name of angels (e.g. Gabriel, Ariel), who are airborne humanoid agents of good with superhuman powers. The Nazis also thought Superman was a Jew and in 1940 Joseph Goebbels publicly denounced Superman and his creator Siegel.[178]

Superman stories have occasionally exhibited Christian themes as well. Screenwriter Tom Mankiewicz consciously made Superman an allegory for Christ in the 1978 movie starring Christopher Reeve:[179] baby Kal-El's ship resembles the Star of Bethlehem, and Jor-El's gives his son a messianic mission.
Critical reception and popularity

The character Superman and his various comic series have received various awards over the years. Superman placed first on IGN's Top 100 Comic Book Heroes.[180]

    Empire magazine named him the greatest comic book character.[181]
    The Reign of the Supermen is one of many storylines or works to have received a Comics Buyer's Guide Fan Award, winning the Favorite Comic Book Story category in 1993.[182]
    Superman came in at number 2 in VH